
Hey everybody, it’s Under My Cap, and welcome back to another video. Today, I’m going to be showing you how to use the jigsaw block. In the past, I made a video on this topic, and it went very well, so I’m happy to redo it in an updated format and show you how to use each individual feature properly this time. This includes how to use the target pool name, target name, and also the turns. Without further ado, let’s get straight into this. Before we start, I want to mention that this does not work on Bedrock. You can actually obtain the block by using the slash give command. However, when I place it down, you’ll notice that everything works, except there’s no generate button. This has been a common comment on my last video. For now, the jigsaw block does not work on Bedrock, but it does definitely work on Java. So, how do you get it? You need to type in /give @s, which refers to yourself, and then give yourself a jigsaw block. You need to type in “jigsaw.” The reason I use the give command is that if you search for jigsaw, it doesn’t pop up. This is because the block is very special—you shouldn’t be able to obtain it in survival or creative modes. To use the block, you also need to have cheats enabled. If you don’t have cheats enabled, you won’t be able to get the block in the first place. Now, let’s come over here and start using it. I’m going to place the block right here for now. It should generate just fine, but you also need to ensure that the jigsaw block is pointing in the correct direction. If it points upwards, in most of my tests, it hasn’t worked, but when it points horizontally, it will generate structures in that direction. Let’s set it up to generate structures to the right and possibly to the left as well. The arrow is more likely to direct it in the right direction. Once we have set this up, we need to open up the area. In my previous video, I demonstrated this, but back then, I showed you generally how to do it. The target pool refers to the area containing all the information about the builds. In Minecraft, there’s a collection of folders containing templates for various structures. The target pool goes into that folder and pulls from a pool of data—essentially, an area filled with numerous builds. Moving on to the target name, it refers to what specifically you want to pull from the pool. Imagine you have a pool full of fish—one particular fish is the specific one you want pulled. That’s the comparison for the target name. The name itself isn’t particularly important; you can name it whatever you wish. It’s simply a label for the jigsaw block. Now, regarding “turns to,” if you consider that the jigsaw block is currently in a beta state, it won’t actually change into anything specified at this moment. Essentially, it should turn the jigsaw block into the block specified, but as of now, it doesn’t work. Now let’s get straight into creating something. What I like to do is start by generating streets when I’m creating a village. This approach gives you a lot of options for generating other structures off the main roads. Additionally, when generating a street, you don’t have to remember much about the houses; you can simply approach where a house will spawn, click on it, and then copy and paste everything. To get started with the streets, you need to type in “minecraft village” followed by a specific village type, and then the type of street you would like. You have options like plains, taiga, desert, and spruce forest. For now, let’s choose plains. After this, you should type “streets.” What we’ve just typed in asks Minecraft to search for a village in the villages folder for plains and then look in the plains folder for specific streets that Mojang has set up. Now for the name, I’m just going to put “test,” but this is not necessary, as it doesn’t have any meaning. For the target name, we want to specify what we are pulling from the streets, so I’ll just go with “street” because it’s generic. The “turns to” can remain as air; it doesn’t really matter. The options at the bottom do a lot. Before I mention that, remember that there’s no generate button in the Bedrock version, and the generate button is actually the most crucial part because without it, you can’t generate any of the roads or structures. Now, when we look at the levels, this indicates levels of customization or intensity. Level one is like a small road, level two is getting bigger, and all the way up to level seven is gigantic. For now, let’s choose level three, as level seven might be excessive. Let’s hit generate. Make sure to spell “village,” “plains,” and “streets” in this order because I previously encountered issues when I had it incorrect. Once you hit generate, you’ll notice that the name automatically changes to “street,” and you’ll see that it has done its job. You will see that the street has been generated in this area. It looks a bit bumpy at the moment, but you can see that it has generated as intended. At this point, you can choose the buildings you want to place in this area. It’s like those city-building games where you get to construct whatever you want. Approaching these blocks with arrows indicates these are houses and decorations. If I move over to a clear area, I can click on this and see the houses option. If you want to build a house, type “village/plains/houses,” select “building entrance,” and include all this. Let’s do a level three and hit generate. You will notice it has generated a village house. Sometimes, leaves may stick because it is a structure void, especially if it’s built near a tree, but most of the time, it works perfectly. Over here, we have some decorations, and you can build many more houses. The streets are still visible, demonstrating they are continuing along. If we go over here, we can build another house. It appears to be of the same type, so let’s change it to level seven and hit generate. You will see that different buildings behave differently; some might not even be classified as houses. This particular structure is definitely not a house, but it’s really cool. There are various decorations available, and you can see that you’re effectively building your area. As the rain begins, it’s a great way to conclude the video! I love the rain. If you enjoyed this video, don’t forget to like and subscribe to my channel. I create a variety of tutorial content, and I have a lot of fun doing it. You can support me via the description below. Also, don’t forget to comment on what you would like me to do next. I’m sorry if some comments aren’t coming through; you may want to try responding to someone else’s comment. Additionally, I stream live on Twitch, so if you want to follow me there, there’s a link in the description below.
This post has used AI to generate and enhance content