
Hey everybody, it’s Anna with my cat, and welcome back to another video! Today, I’m going to be talking about the structure block. This block is pretty cool; as its name suggests, it can copy and paste structures wherever you want, and it’s really useful because you can save them and copy and paste them to other worlds if you want. You can also use it to create a whole bunch of landmarks by copying and pasting world tools. Before we get straight into this, please leave a like and subscribe to show your appreciation for this video. Also, comment on what you want me to do next; that would be greatly appreciated! My social media links are in the description, so be sure to check that out. Anyway, without further ado, let’s get straight into this. As you can see, I’ve set up a whole bunch of structures or tests to explain and make structure blocks easy to understand. They do look a little complicated, and they can be quite challenging at first, but after you use them for a bit, you’ll get to understand how they work. First things first, how do you actually get them? You just have to use the normal give command, as they are unable to be obtained in the inventory. If I type “structure,” nothing pops up. So you have to use the give command. What you do is type “/give @s structure_block” and press enter. Now, structure void is another thing that’s used; it kind of just shows that there’s something there. I don’t know exactly what it is; it’s just… yeah, nothing. There are a few modes for the structure block. If we place this structure block, we have data, which I can talk about later. We have save mode, which is where you’re actually saving the information or the blocks to a file. Then, we have load mode, which is where you take the saved structure out of the folder and execute it in your world. Finally, we have corner mode, which helps you figure out the area you need to use to copy, paste, save, or load. I’ll go through all of these modes later; data is a little more complicated because it actually loads real structures, but for now, we’ll just focus on corner, save, and load, as they’re the main features of the block. As you can see here, I’ve made this cave-looking system. If I wanted to copy this, let’s go to the block right now. I’ve named my structure “minecraft:test.” This is the name for the structure, and you can name it anything, but I’m just using “test” for now to set everything else up. It doesn’t affect anything, and you can use numbers as well. Now, we’re talking about the coordinates of where we want to actually copy the blocks. The lines here show the area that I’m going to copy. In here, my dimensions are 5 for X, 6 for Y, and 5 for Z. This will create an area, and everything in that area will be copied and saved. After you do this, the relative position is just how far away from the block it is, or, yeah, how far away it is from the block, and these are the dimensions of the area that it’s going to copy. After you do this, you want to turn this option on to make it easier to understand, so it will copy every single block, including invisible blocks, since this is considered air. I personally prefer leaving this off because it’s hard to see everything, but if you like to see visual blocks to understand what’s being copied, I recommend turning this on. After that, you want to make sure that you click “save,” and it will save as “minecraft:test.” Now, let’s move on to load mode. After we’ve understood how to copy, we need to paste it. As you can see here, I’ve changed it to load mode, and it looks the same as before, except you’re actually copying it. You need to type in the same structure name, which is important; it must be exactly the same as the original because that’s the file name. You also want to type in how far away you want it from the block. If you want it exactly where the block is, you would leave it like that, but I wouldn’t recommend doing this because it removes the block in the process, and then you’d be stuck. That’s why I always move it across by one to ensure that the block always stays there. We’ve discussed the relative position, and now you leave that the same because you want to copy it. This part gets pretty cool because you can actually turn it by certain degrees from how it was originally copied. If I press 90, it will change by 90 degrees over there. If I change it to 180, it will move over there, and if I press 270, it will move to the other side. I personally like it as just zero because it’s easier to copy and paste. As you can see, once we have that set up, let’s actually load it in. Once we’ve saved the block over there, press load… oh no, I messed up a little bit, but hopefully, if I just remove all of this, we should get it back to normal. Okay, so if you place the block on the surface, you want to make sure that it’s set to -1 because it will place the block underneath. As you saw before, when I did it the other way, it placed the block one block high, and that kind of messed everything up. As you can see, that worked, and it was really cool! The really cool thing about this is that you can modify whatever you want. So let’s add blue carpet like that, and all you have to do is press save. Then go to load, and you’ll notice that the new save is in there. Another really cool feature is that you can load as much as you want after you’ve saved that, and no matter how much damage you do to the area, it will always get fixed. Press load and done! Another cool thing you can do with this is save mobs. You just tick the “include entities” checkbox and then press save. Now, whenever you load this in, make sure it’s also checked, and when you press load, there should be a pig right there! You can load as many times as you want, and the pig will be positioned in the exact same area it was copied from. Now that we’ve covered that, let’s discuss the corners! The corners are actually a really cool feature that allows you not to remember these positions at all. You don’t have to do that; all you have to do is find the position where you want to place your line or the area to outline, and then just place the block. For example, if you name this block “test1,” then go over here and make sure that’s “test2,” and set it to corner mode. Do that over here as well, and up there, too. When you go to this block here, all you have to do is press “detect,” and it will outline the area with the blocks. After you’ve detected it, you can actually remove the blocks like this and go back to your block. You’ll notice that it has placed all of these structure sizes and everything in here. So, let’s say you wanted to move it down a block; you would just have to position it like this, and it will move down by one. It’s really cool because you don’t need to know the coordinates; you just place the block in the corners, and you’re done. Thank you so much for watching! If you enjoyed this video, please leave a like and subscribe to the channel if you’re new. Also, leave a comment suggesting what I should do next because I’m nearly out of ideas! I’m so glad I came across this block; it’s really cool and useful. I’m planning to use it more often now because it’s so exciting! Thank you again for watching. The links to my social media are in the description, as well as my website and blog with a whole bunch more tutorials that you can check out. I hope to see you in the next video. See ya!
This post has used AI to generate and enhance content