
Hey everybody, it’s Under My Cap, and welcome back to another video! Today, I’m going to teach you how to use the slash enchant command. I think I may have covered this in the past, but I’m revisiting it today. Hopefully, if this is a new video for you, then it will be beneficial. I’m going to go through the basics, such as how to enchant certain items, explain why you can’t enchant blocks in Java, and demonstrate how to use some really cool custom enchanting blocks that you can create using a variety of commands. It’s quite simple, so stick around if you want to learn how to do this. Let’s start with the basics by looking at some items in Minecraft. As you can see, there are various types of armor, weapons, tools, and blocks. The reason I’m showing blocks is that you can’t really enchant them; I just want to illustrate that the command doesn’t apply to them, while the other items can be enchanted. To begin, let’s go straight to the command line. You want to type in slash followed by enchant. After that, you will need to specify your target. In many of my other videos, I’ve mentioned that “@a” targets all players, “@e” targets all entities, “@p” targets the nearest player, and “@r” targets a random player. You can also use “@s” to refer to yourself. If you want to enchant a specific player, just enter their username. For now, I will use my own name. Next, you need to type in the enchantment you want. I will use “mending” as an example because it works with every item. Then, choose the enchantment level. In Java Edition, there is only one level for mending, so I will set it to one. After executing the command, you’ll see that your item has been enchanted; it may appear as though your items dropped, but it is actually giving you a new enchanted item. The best part about this command is that you can use it multiple times on the same item to add various enchantments. However, there are some limitations. For example, you cannot apply feather falling to items since it only exists for boots, though you can apply it to armor. Now, let’s move on to the helmet. You can execute the command by typing slash enchant @a. I’ll use “thorns” for this one, since it works with most items. After typing the desired level, you will see your helmet has been enchanted as well. One important thing about the enchant command is that you can only enchant items you are currently holding. For instance, if I want to add aqua affinity to my helmet, it won’t work unless the helmet is in my hand. You’ll only see the thorns enchantment on the one item since the command does not work on blocks, which cannot be worn. In one of my previous videos, I actually demonstrate how to wear blocks on your head and perform various other tricks, so if you’re interested, check that out; I’ll leave it linked in the description or in the info card. Now, let’s move on to the exciting part: custom enchanting blocks and particle effects! If you want to learn more about particle commands and how to create cool execution commands, I’ll provide links in the description below. Here’s a preview of what I’ve done in one of those videos. Let me quickly clear my inventory and fill it with random tools. As you can see, I’ve filled my inventory with a selection of axes and pickaxes. When I walk over this custom-created block, it will release a particle effect and enchant my item simultaneously. It’s important to note that this effect only works when standing on the block, not while jumping. Once you stand on the block, your item becomes enchanted, and the particle effect looks as if it’s being absorbed into the block. You don’t need to replicate exactly what I’ve done; you can choose any particle effect you want. For this video, I’ve opted for this specific particle because of its cool appearance. Now, to show you how to set this up, let’s look at this command block. You need to type in slash execute. Specify the target as @a, which means it will execute the command for every player in the game. Next, we need to add some requirements to prevent spam if multiple players stand on the block simultaneously. We’ll use an “if” condition to check the block underneath the player. I’ll use “blue concrete” as the example block. Afterward, you want to add “run” followed by “enchant @a” and the enchantment you want. Since mending works with everything, I’ll use “thorns” instead for this demo. Make sure it’s always active, and you’re all set. When I stand on the blue concrete, it will enchant my item to thorns. Now, to incorporate the particle effect, we’ll add another command block nearby. You don’t have to position it close; I’m just doing it for convenience. You can execute the same command as before, checking the block beneath the player, and specifying the blue concrete. You can use any block and effect you like; this isn’t limited to just what I’m showing you. Next, type “run particle,” and I’ll choose “soul fire flame” because I love that effect. Using the squiggly lines, determine the location for the particles, either above or below the player; this time, I’ll place them below. Set “spread” to one, speed to zero, count to one, and force to one. If you’re interested in learning more about particle commands, I’ll link a video in the description that covers various command creations, including advanced techniques to make particles follow you. After making sure it’s always active, the moment I walk over the block with an enchanted item, I should see the cool particles. It will also enchant my item, but if it’s not on the player, the particle will display correctly. That’s it for today’s video! If you enjoyed this content, please leave a like and subscribe to my channel for more awesome videos. If you have any ideas on what you’d like to see next, feel free to leave them in the comments; I read and enjoy responding to your suggestions. Thank you so much for watching, and I hope to see you in the next video. See you!
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