✔️How To Use Playsound Command In Minecraft Step By Step Tutorial ✔️

Video Tutorial

By UnderMyCap

Key Points Covered In This Video

“`html

  • 👋 Introduction: The video teaches how to use the playsound command in Minecraft. 📹
  • 📊 Color-Coded Commands: Commands are color-coded from blue (easy) to red (hard). 🎨
  • 🔊 Basic Playsound Command: Shows the basic command to play sounds at command blocks. 💻
  • 🔍 Understanding Entities: Explains why player-specific sounds need the entity type. 🧑‍🎮
  • ⚙️ Changing Volume: How to adjust sound volume from 0.1 to over 200%. 🔊
  • 🎶 Altering Pitch: Shows how to change the pitch of sounds using numbers. 🎵
  • 🛠️ Advanced Execution: Teaches executing sounds for specific entities using the execute command. ⚡
  • 🚫 Exclusion Targeting: Explains using exclamation marks to exclude players from commands. ❌
  • 🔄 Executing Sounds for Mobs: Plays sound specifically for mobs like spiders. 🕷️
  • 🧱 Block Testing: Shows how to play sounds based on specific blocks above the command block. ⚒️
  • 👍 Conclusion: Encourages viewers to subscribe and comment for more suggestions. 💬
“`

Video Blog Post

“`html

Hey everybody, welcome to this comprehensive guide on how to use the Playsound command in Minecraft. Today, we’ll explore the wonders of sound in the game using various command techniques. Whether you’re a novice just diving into Minecraft commands or a seasoned player looking to enhance your playing field, this tutorial will help you get the most out of the Playsound command. Let’s dive into this step-by-step guide and uncover the magic of sound in Minecraft!

Getting Started with the Playsound Command

The Playsound command is a versatile tool that enables you to play specific sounds at various locations and conditions in Minecraft. We’ll begin with the basics and gradually move on to more advanced uses of the command.

The Basic Playsound Command Structure

Let’s start with the simplest form of the Playsound command. This fundamental version requires minimal input and is easy to execute. Here’s how it would look:

/playsound minecraft:entity.player.levelup ambient @a

In this command, minecraft:entity.player.levelup is the sound we want to play, whereas ambient indicates the category of the sound. The @a is the target selector that commands the sound to be played to all players. By executing this command, every player in the game will hear the level up sound.

Understanding Sound Categories and Targets

Different sounds in Minecraft are categorized based on their gameplay context, such as entity.player or block. It’s crucial to identify the correct category for the sound effect you wish to use.

The target selector is equally essential, as it determines who hears the sound. Some common selectors include:

  • @a: All players
  • @p: Nearest player
  • @r: Random player

Playing Sounds at Specific Coordinates

You might want to play a sound at a specific location. To do this, you need to specify the coordinates within the command:

/playsound minecraft:entity.player.levelup ambient @a ~ ~ ~

The tilde symbols (~ ~ ~) represent the coordinates relative to the command block from which the command is executed. The sound will play exactly where the command block is situated.

Customizing Sound Volume and Pitch

Modifying Sound Volume

Adjusting the volume of a sound can add depth to your in-game experiences. You can customize the volume by including a numerical value at the end of the command:

/playsound minecraft:entity.player.levelup ambient @a ~ ~ ~ 1

Here, the number ‘1’ indicates 100% volume. You can change this to a lower value, like 0.1, for a softer sound or increase it for a louder result.

Changing the Pitch of Sounds

Likewise, altering the pitch can help create unique sound effects that contribute to the atmosphere of your Minecraft world. Here’s how you can change it:

/playsound minecraft:entity.player.levelup ambient @a ~ ~ ~ 1 1

The second numerical value ‘1’ after the volume adjusts the pitch. Lower numbers will produce a deeper sound, while higher numbers will increase the pitch.

Advanced Playsound Commands with Execute

Moving on to more advanced applications, you can combine the execute command with playsound to target specific entities or conditions. This section will cover such uses for tailored in-game experiences.

Playing Sounds for Specific Entities

One potent application of the execute command is to play sounds for entities other than the player:

/execute at @e[type=!player] run playsound minecraft:item.totem.use ambient @e

This command ensures the sound of a totem’s use is played for all entities except players, providing a unique layer of interaction.

Targeting Specific Mobs

You can customize this further to play sounds for specific mobs, such as spiders:

/execute at @e[type=spider] run playsound minecraft:block.barrel.open ambient @e

This command makes the barrel opening sound target spiders, potentially creating new gameplay elements and challenges.

Conditional Sound Execution Based on Blocks

Finally, you can set conditions based on blocks to trigger sounds. For example, the sound can play only if a specific block is present:

/execute if block ~ ~1 ~ minecraft:red_concrete run playsound minecraft:block.beehive.shear ambient @a

This command checks if there is a block of red concrete above the command block and plays the appropriate sound if the condition is true, offering an innovative way to use blocks as triggers.

Conclusion

With the help of this tutorial, you should have a solid grasp on utilizing the Playsound command in Minecraft. From basic executions to more intricate commands involving specific entities and conditional triggers, you now have a toolkit to enhance your in-game audio experience.

If you enjoyed this guide, don’t forget to share it with fellow Minecraft enthusiasts. Feel free to comment below with any questions or for further explanations. Happy crafting, and may your Minecraft world resonate with creative sounds!

“`

Video Transcript

Hey everybody, it’s Under My Cap, and welcome back to another video. Today, I’m going to show you how to use the Minecraft play sound command. One sad thing I’ve discovered about my channel is that not many people who watch my videos are subscribed—it’s around 0.9 or 1.9 percent. So, can we please try to get that to 10 percent this time? If you could subscribe and hit the bell icon to make sure you get notified of every future video I upload, that would be great. Let’s get started! As you can see, I’ve color-coded the types of commands from blue to yellow to red; blue represents the easiest and red indicates the hardest or those that require more thinking. The green blocks are where I will actually show you how to do the command. So, let’s start off with the first command. The first command I’ll show you is the normal play sound command, which is displayed as `/play sound minecraft:entity.player.levelup`. This command will play the sound at the command block. So when I press the button, you should hear the random level-up sound. As you can see, it’s the normal level-up sound; every time you press it, it’s the same. The command is `/play sound minecraft:entity.player.levelup ambient`. The reason I typed in `entity` and `player` is that the level-up sound is specifically made for the player. Other entities, like creepers or spiders, don’t normally make this sound, nor do blocks. For example, an anvil doesn’t play a sound when you place it. Different sounds vary. If I wanted to change that to a block sound, I would just scroll down and change `entity` to `block`. After doing that, you need to specify the target; it will play the sound for all players by default. If you want it to be for the nearest player, you can use `@p`. For a random player, you can use `@r`, and if you want to target all entities, you can use `@e`. However, targeting all entities isn’t very useful because they won’t react to the sound. Next, you should type in the coordinates where the sound will be played. By entering these three coordinates, it indicates that the command or sound will be played at that command block. After that, you should be done with this basic command. If I press it, you’ll get the same command as this one. To add more customization to the sounds, we can alter the volume. For instance, I’ve set the volume to 100%, and it sounds the same as the other one. But if I change the volume to 0.1, you might not hear it well, but the sound actually gets much lower. Just to show you how to do that, here’s the command: `/play sound minecraft:entity.player.levelup ambient @a 0.1`. You can use this with any other Minecraft sounds; it works with all. If you want it louder, you can set it up to 200%. You can even go over that; I’m not sure what the absolute limit is, but it does increase. The louder the volume, the further away you can hear the sound from. The next feature is altering the pitch. In this example, we’ve lowered the sound, and it’s a similar command to the previous one, except the volume and pitch are added. If you enter `1` for pitch, it plays the sound at the normal pitch. If you make it lower, let’s say `0.5`, it plays a lower sound. Conversely, increasing the pitch to `1.5` will make it a higher pitch. In some servers, I’ve heard they go up to `2`, and that’s the max. Now, let’s move on to commands that are a little more complex. The reason I say these are harder is that they use the execute command to run the play sound command, which allows for more specific targeting. The commands we worked with before executed sounds at a certain point for any player, while these allow you to execute sounds for specific mobs or players if specific conditions are met. The first example of this is executing the play sound command for all entities except the player. It looks like this: `/execute at @e[type=!player] run play sound minecraft:item.totem.use ambient @a 0.5 1`. The exclamation mark means it will not target the player, but every other entity. After executing this, you can see that the sound played for all entities apart from the player. The next example plays a sound for a specific mob. If we target a spider, for instance, we replace the exclamation mark and specify the spider in the command, resulting in a unique sound for that specific mob. Lastly, I’ll cover testing if there is a certain block above the command block. This is a little more complex as I set it to work only if there is a specific block. For example, I’ve designated it to work with red concrete. If I place wooden planks above it, nothing happens, but when I place red concrete, it triggers the command. The command will look like this: `/execute if block minecraft:red_concrete run play sound`. The command continues with the sound you wish to play and its volume settings. That’s basically it! Thank you so much for watching. If you enjoyed this video, please leave a like and subscribe to my channel if you’re new. I post various Minecraft tutorials, and if you have any ideas or questions regarding my videos, please comment down below. I’ll do my best to read them as quickly as I can. If you’d like me to make a video on a specific topic, please let me know, and I’ll try to create it if I know how. Also, check out my new website, UnderMyCap.com, where you can support me and find some products and blog posts about previous commands I’ve done. Thanks for watching, and I hope to see you in the next video! See ya!

This post has used AI to generate and enhance content

Thank you for reading this post.

If you want to connect with me on other social media platforms, feel free to use the button below. Have an awesome day!

Leave a Comment

Your email address will not be published. Required fields are marked *

Scroll to Top