
Hey everybody, it’s Under My Cap, and welcome back to another video. Today, I’m going to show you all the new particles in Minecraft Java 1.17. In this video, I will provide both the names for the Java and Bedrock editions, but I will only be demonstrating in Java. Therefore, all the names in the command blocks will be for the Java Edition. If you’re on Bedrock, don’t worry! I have also created a command block, as you can see over here. I have moved away from it because it’s quite loud, but this command also shows you the name for Bedrock. When I demonstrate each particle in the video, I will make it very clear that the command or the name for the particle in Java Edition is denoted by the “J,” and if there is a Bedrock variant for this particle, I will label it next to the “B.” Keep in mind that if we’re using the “drip stone lava” particle, this is the only name for Java, and it doesn’t actually exist in Bedrock, if you get what I mean. Now that we have that out of the way, let’s get started with the video and begin showcasing all the particle effects! [Music] The first particle we have is the drip stone lava. It’s called “dripping drip stone lava,” and it looks like this! This is really cool; it resembles the dripping honey effect. It also has a sound when it hits the ground, as you can hear, like a little bubble. You can use this command, as you can see here: “particle drip stone.” Unfortunately, the Bedrock variant does not exist at the moment. The next particle is the same one, but instead it involves water. As you can see, it behaves similarly and also has a water effect. If I get close enough, you can hear another little bubble. This is the command for it as well, and unfortunately, there is no Bedrock variant. The next particle is the dust color transition. I honestly don’t quite understand this one. The particle command is a bit complicated; I’m not sure how to specify where the particle will show up. It might just be me having a bit of a brain freeze at the moment! As you can see, this is the particle, and you have the position and color options. You can actually modify the transition color, starting with the first color and changing to the second color. Each of these numbers stands for RGB—Red, Green, Blue amounts—then size, and then again RGB amounts. If I start with all ones, that should give me a light color, I think, and it ends off at, well, I’m not sure what that color is. The positioning part is also a bit puzzling. I put it on repeat because it has its own little effect. As you can see, if I’m fortunate enough, a particle might show up. There we go! The particles do change colors, and you can customize them to your own choice, which is really cool. I’m looking forward to working with this particle, but I’m not sure if it’s broken, or if I just don’t know how to work it. Also, I forgot to mention that this is the Java edition name, and sadly there is no Bedrock variant. Moving on, the next particle is vibration. However, this one doesn’t really work for me, and I’ve tried various variants. It’s called vibration, and I believe it relates to the sculk sensor since it mentioned that the particle can transfer across distances. I’m eager to see what people will create with this! There is a Bedrock variant called “sculk sensor redstone particle,” so if you type that into Bedrock, that’s what you’ll get. Unfortunately, it doesn’t currently function. For Java Edition, it’s simply called vibration. The next particle is electric spark, and this is one of my favorites. When a lightning rod gets struck by lightning, it produces a little spark particle. It appears as a very quick particle. I’m not sure if I can show it to you, but basically it’s just a little spark that appears when it hits the lightning rod. It stays with the lightning rod for a short time, and it’s very brief. You cannot actually slow down its duration. As you can see, I can speed it up, but it doesn’t really do anything; it just makes it go outwards a bit, similar to how other particles behave. For Java Edition, the command is electric spark, and for Bedrock, it’s “electric_spark_particles.” The next particle is falling drip stone lava. This is a really cool particle and has an attached sound effect that mimics the honey dripping particle. When I click it, you can hear a noise; it just drops drips of lava. It also creates a little flattened-out particle effect. Unfortunately, there is no variant for Bedrock yet, but they may implement it soon. The next command is essentially the same thing, but with water. When I click it, the water drops down, making a lovely sound, along with creating smaller particles that I really appreciate. This is the particle effect I’ve created, and I might include this at the start of the video as well. If you don’t know how to use the particle effect command, I highly recommend watching my particle tutorial. I’ll link it in the info card and description; it’s really beneficial for beginners since it teaches you how to use the particle command and explains every particle in the game. Moving on to the next one, we have falling spore blossom. This is a fantastic particle that comes from the blossom flower area. It creates a nice little particle effect, resembling falling blossoms as they come out of the flower. Currently, there is no Bedrock variant for this, or none that I could find, but it’s a charming particle that will likely be useful for many players. The next one is called glow. There is no Bedrock name for it; this is the ink that comes from squids. It creates the little effect that comes off the squid or a glow squid as it swims. This is probably my favorite part of the update! It looks fantastic when it loops, showcasing a lovely green color. Here is the particle command. The next one is glow squid ink, which is the one I mentioned earlier. When you hit a glow squid, it creates this little particle effect. Unfortunately, there is no Bedrock variant, but there is a Java version, which looks really cool. Next, we have scrape. This is an interesting particle command that occurs when you scrape wax off a waxed copper block. It looks similar to the glow squid effect but is slightly faded and slower. Following that are particles that are also very interesting! The next particle is snowflake. Snowflakes look really cool and are available in Bedrock as well, under the name snowflake_particle and simply “snowflake” in Java Edition. This is the effect that occurs when you fall into powdered snow blocks. When I place a powdered snow block and walk into it, you can see the particle effect. You freeze quite quickly, which I didn’t realize. Now, I want to show another part of the spore blossom. This one creates a very messy particle effect, as it generates a bunch of particles that linger in the world for a long time. There is a Bedrock variant, which is called spore_blossom_ambient_particle—quite a mouthful! For Java Edition, it’s simply spore_blossom_air. This effect leaves particles in the world much longer, and even when they go through blocks, they tend to stick around, even in the void. Next, we have wax on. This particle appears when you apply wax to a block or a copper block; it generates a small particle effect. Unfortunately, there are no Bedrock commands, but it exists in Java, and it’s simply called wax_on. Additionally, there’s a way to remove the wax, which is why I’m holding an axe because you can actually take it off. The last particle I want to demonstrate is wax off. When you remove the wax from a block, you’ll see the same kind of particle effect as before, but this time it has a nice faint white tint. I didn’t realize you could do that, but you can actually heal the block, which is a nice touch! Unfortunately, there are no Bedrock particles for wax off. That’s about it for this video. If you enjoyed it, please leave a like, and don’t forget to subscribe to the channel. I would greatly appreciate it! I tried to make this video a bit shorter today because I noticed that in the past, I made them a bit longer, and it seemed that you didn’t really enjoy that. I believe it’s better to present the particles concisely and make it easier for you guys. Thank you so much for watching, and I can’t wait to see you in the next video. See you then! [Music]
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