
Hey everybody, it’s Under My Cap, and welcome back to another video! Today, I’m going to show you how to make your very own speed bridging training area. Have you ever found yourself in a situation where you want to create a speed bridging setup or learn how to speed bridge, but you have to create a world, gather blocks, and then set yourself to survival? Well, today, I’m going to show you how to make an automated machine that cleans itself up every time you fail. As you can see, I can speed bridge and then purposely fall off. You’ll notice that it displays a particle effect where I last fell, and it also destroys all the blocks in my path. If I decide to place multiple blocks, it will also remove those too. It gets rid of them and shows a particle effect to indicate that the blocks have been destroyed. This build uses many commands that I’ve discussed in previous videos. If you want a little refresher before learning how to create this, I strongly recommend watching my videos on particle commands, play sound commands, and execute commands. They are really important because they help you understand how to create all of these functionalities. As you can see, there aren’t a lot of command blocks in this tutorial. This setup simply merges several commands I’ve demonstrated in the past. However, there are a few command blocks that rely on other command blocks, so I’ll quickly go through it. First things first, we want to create an area. I strongly recommend selecting a unique block that you don’t use often in a normal world. For example, I don’t often use red concrete, so I can use that to show or create the floor that will eliminate the player. To do this, go into the command console and use the slash fill command. Type in `/fill` followed by three coordinates for your area. Depending on the area you want to create, I recommend making it longer and thinner because you typically build outwards while speed bridging. For my setup, I would set the blocks to be 20 blocks in front and 11 blocks wide. The reason for using an odd number is to create a middle starting point for the player; it simply looks nicer. Next, we need to select the type of block we want to use, so I’ll type in `minecraft:concrete` and press enter. Now, we have our selected area. If you want to add walls, I recommend using the fill command as well. I just pulled up the same command we used before with different blocks—like bricks—and changed the height to five blocks. Now that we’ve got that sorted out, let’s move on to the commands. To get a command block, type in `/give @s command_block`. Now, after you do this, you’ll receive a command block. I’m going to place it over here and start with the first command. We want to check if the player is touching the red block beneath them. Type in `/execute at @a if block ~ ~-1 minecraft:red_concrete run […]` and set the command block to always active. This setup checks if the block beneath the player is red concrete. So let’s test it quickly, and you’ll see that it shows I’m standing on the red concrete. Once the testing section is set up, the rest will be easier. Now, we can add a command to eliminate the player if they’re touching the block. So let’s do `/kill @a`. Make sure also to place a redstone comparator because you’ll need that. If you stand on the red block, you’ll notice that you die and your items drop everywhere. Now we’ve completed that section, but we also want to add some sounds to make it more pleasant. We’ll add a command block to the side and use `/execute at @a run play sound minecraft:entity.item.break ambient @a`. Now, if we jump onto the red blocks again, you will hear the noise. Next, we want to ensure that the blocks the player places are removed. This is crucial because when you speed bridge, you want to eliminate any placed blocks so you can quickly start again. To do this, place a command block next to the area and write the fill command like we did before, but make sure to adjust the coordinates to avoid removing the command block itself. For instance, move the command block execution across by filling a slightly offset area. Set it to fill a specific area with air, say, by typing out the updated fill command. This will ensure that only the area gets replaced without touching the command blocks or walls. You can keep adjusting your area as needed. Next, we want to automate the setup. To do this, you’ll bring over your comparator and some redstone dust, pointing it into your command block. Set the command block to repeat and always active. Now if you die again and have bricks in your hand, all the bricks will break, and the corresponding sounds will play in sync. The following part is to add particle effects. We don’t want the dropped items to accumulate over time, so we will establish a command that removes items that touch the red concrete. We will execute commands that check for items beneath the red concrete, run a particle command to give the visual effect of them disappearing, and then follow that by a command to kill the items. For the particles, you can use `/execute as @e[type=item] if block ~ ~-1 minecraft:red_concrete run particle minecraft:smoke ~ ~ ~ 0.3 0.3 0.3 0.1 10`. Finally, we can add a particle effect to show where the player last died. We’ll modify our existing command block to include a particle effect at the player’s last position, slightly adjusting the particle type and parameters to make it stand out. Now that you’re done, you have a fully functional speed bridging training area! Of course, customize it as you like with decorations or more space. If you’d like me to create more tutorials like this, please leave a comment. Thank you for watching this video! If you enjoyed it, please leave a like, and don’t forget to subscribe to my channel! My socials are in the description below, and I’ve added a playlist with particle commands and play sound commands to help you familiarize yourself with them. Thanks for watching, and I hope to see you in the next video!
This post has used AI to generate and enhance content