Every Working Particle Command In Minecraft! All Particles For Bedrock and Java!

Video Tutorial

By UnderMyCap

Key Points Covered In This Video

  • 👋 Introduction: Overview of all particles in Minecraft, focusing on those in Java Edition.
  • 🌊 Water Particles: Includes bubble effects that require water, like bubble column up and bubble pop.
  • 🔥 Campfire Smoke: Features cozy smoke and signal smoke from campfires.
  • ☁️ Cloud Interaction: Players can interact with cloud particles.
  • 🍂 Crimson Spore: A unique particle added in the Nether update that spreads around.
  • ⚔️ Combat Particles: Includes crit, damage indicators, and enchanted hit effects.
  • 🐬 Dolphin Particle: Visual representation of dolphins in water, a slow-moving particle.
  • 🐉 Dragon Breath: What happens when a dragon breathes on the ground.
  • 💧 Dripping Effects: Various dripping particles for lava, water, and honey, each with unique sounds.
  • ✨ Magical Particles: Includes enchantment table, elder guardian effects, and entity effects.
  • 💥 Explosion Particles: Visuals for explosions and emission from TNT.
  • 🎇 Firework Effects: Showcases particles emitted from fireworks when launched.
  • ❄️ Snow-related Particles: Includes snowflakes, snowball effects, and landing particles.
  • 🌟 Glow Particles: Originating from glow squids, these have a bright, colorful effect.
  • 💚 Heart Particles: Common visual seen in various gameplay elements.
  • 🌧️ Weather Particles: Includes rain and other weather-related effects.
  • 🌈 Special Effects: Involves unique colors and patterns in particles like the spore blossom air.
  • 🐾 New 1.18 Particles: Discusses vibration particles, a new mechanic in the game.
  • 🧙‍♀️ Witch Particle: A purple particle effect associated with witches in the game.
  • 👍 Conclusion: Encouragement to like and subscribe for more Minecraft content.

Video Blog Post

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Every Working Particle Command in Minecraft

Welcome to an exciting exploration of every working particle command in the epic game of Minecraft. Whether you’re building, fighting, or just exploring, particles can add a magical touch to your gameplay. In this post, we’ll delve into all the particles you can use in both Java and Bedrock editions, showcasing their effects and how they can enhance your experience.

Minecraft Java Edition Particles

In Minecraft Java Edition, particles are effects that can be seen throughout the game, enhancing gameplay and providing visual feedback for certain actions.

Basic Particles

Let’s start with some basic particles:

  • Ambient Entity Effect: A simple effect that provides a shimmering look, often used to represent potion effects on entities.
  • Angry Villager: Featuring a distinct angry effect around villagers, it’s easily recognizable in gameplay.

Unique Particles

The following are unique to specific environments or interactions:

  • Ash: Introduced in the Nether update, ash provides a smoky, immersive effect synonymous with the fiery environment of the Nether.
  • Bubble Column Up: Seen when using soul sand or magma blocks underwater, it creates an upward bubble flow.

Interactive Particles

Interactive particles respond to player actions, offering rich interactivity:

  • Cloud: Players can walk through these particles, causing them to drift and disperse.
  • Composter: Resembling a villager’s positive effect but with a more verdant hue.

Environmental Particles

Environmental particles help simulate natural effects:

  • Campfire Cozy Smoke: Provides a homely smoke effect that rises from a campfire, especially long-lasting when used over a hay bale.
  • Crimson Spore: Emits from crimson plants, adding to the eerie atmosphere of the Nether.

Effect Particles

Particles are key in showing effects in Minecraft:

  • Crit: Spawned when players land a critical hit, showcasing heightened attack damage.
  • Damage Indicator: This fast-and-slow-moving particle appears when players take damage, providing quick feedback.

Dripping and Falling Effects

These introduce immersive elements based on real-world physics:

  • Dripping Lava: No sound attached but visually represents magma dripping from blocks.
  • Dripping Obsidian Tear: Slower and more dramatic, it occurs with the Crying Obsidian.

Sensory-Based Particles

These particles impact player senses with colors, sounds, and interactions:

  • Dripping Honey: Emits from beehives, adding a sticky, sweet atmosphere.
  • Dripping Water: Mimics natural water drops, such as from ceilings in caves.

Special Effects

Some particles are designed for unique occurrences:

  • Elder Guardian: A vision-distorting particle tied to the formidable Elder Guardian, used to indicate its ability in action.
  • Electric Sparks: Occurs when lightning strikes an end rod, providing a vivid spark effect.

Flashes and Explosions

Be wary of their intense visual impact:

  • Explosion: Bright and flashy, these particles simulate the explosive force and visual chaos of explosions.
  • Flash: The name speaks for itself; it’s a series of rapid, bright flashes in sequence.

Entity and Item-Based Particles

These particles interact with entities and items:

  • Entity Effect: Similar to the ambient one but directly applied to entities to show potion effects.
  • Item Slime and Snowball: Impact particles that appear from certain item interactions, modifying gameplay texture.

Additional Effects

Enchantment and potion-related particles enhance the magical experience in Minecraft:

  • Enchantment Table: Known for its magical aura around enchanting stations.
  • Enchanted Hit: Appears when striking with enchanted weapons, showcasing a unique hit aura.

Miscellaneous

Not all particles fit neatly into categories but still enrich the experience:

  • Nautical: A mysterious effect connected to rare items and mechanics in the game.
  • Note: Musically linked particles that change color depending on frequency and octave.

Weather and Flora

Naturally occurring from environmental conditions:

  • Poof and Smoke: General smoky effects seen in various situations, useful for setting moods.
  • Snowflake: Perfect for winter or cold biome aesthetics, creating an ethereal, gentle snowfall effect.

Soul and Vibration Particles

The Sol particles and new Vibration effects rely on unique gameplay interactions:

  • Sol and Soul Fire Flame: Evoke a ghostly, ethereal presence in the game world.
  • Vibration: Tied to sound-sensitive mechanics, this particle promises new gameplay depths.

Java vs. Bedrock

While this overview is Java-focused, Bedrock Edition supports many of these particles too. People often ask for detailed Bedrock guides, and if you’re interested, you can request these in comments or descriptions.

That’s all for this comprehensive dive into Minecraft’s particles. Particles enchant the Minecraft world, revealing the magic under each block and mob. Whether you’re casting spells, crafting, or simply exploring, these effects add the critical touch of realism and fantasy to the universe. Stay tuned for future previews, tutorials, and in-depth looks at more of Minecraft’s enchanting elements!

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Video Transcript

Hey everybody, it’s Under My Cap, and welcome back to another video. Today, I’m going to show you literally every single particle in the game Minecraft. As you can see behind me, there are so many! It took me forever to make this, but without further ado, let’s get straight into it. Now, please note that all particles I’m about to show are on Java Edition. If you want me to do one for Bedrock Edition, which is like consoles and tablets, please let me know in the description down below. I’d happily make one. The first one we have is the ambient entity effect, so as you can see, this is what the basic particle command looks like. The next one is the angry villager, which looks pretty cool. We’ve got ash, which was added in the Nether update. This is probably one of my favorites due to how cool it looks. Now, these ones are special; they are bubbles and require water, or else they’ll pop straight away. As you can see, we’ve got that one. The next one is the bubble column up, which is what you see when you’re using soul sand or magma blocks. We also have bubble pop, which is pretty obvious because it shows a bubble popping. The reason they all look a bit glitched is that I’m doing them on repeat so you can see them more clearly. Next, we have the campfire cozy smoke. This one’s really cool; if you add speed to it, it will float a bit higher. Then we have campfire signal smoke, which is the same except it lasts a lot longer when you place a hay bale underneath a campfire. Moving on, the next particle is the cloud particle. This one’s really cool because players can actually interact with it. As you can see, if I step into it, they kind of float down. It’s a bit hard to demonstrate, but it does interact when you walk into it. The next one is the composter, which looks like a green particle. It resembles the positive villager particle command but looks a lot nicer. Next is the crimson spore, which was also added in the Nether update. This one is really cool because it spreads everywhere, and this is without any speed alteration on it; it’s just the basic command. The next one is the crit. This appears when you hit something, as you can see. We’ve got the crit particle, which is fairly basic. Next, we have current down, which I don’t know why is over here, but it’s like the other bubbles, except this one needs water to go down. Next is the damage indicator, which shows a visual effect when you deal damage. It looks really cool and moves quickly before slowing down. The next particle is the dolphin particle. It doesn’t look like much, and I can’t zoom in on it because I don’t have my mods active, but you can see it looks blue and is a slow particle. Next is dragon breath, which appears when a dragon breathes onto the floor, and you have to collect it for potions and such. If you add speed to it, it spreads everywhere, but I wanted to keep it in one position so you can see it clearly. Next is the dripping dripstone lava; this is a mouthful! It’s in the new update. The unique thing about this is that it makes a noise effect. If you listen, you can hear a bubbly noise. This is one of the first particles that has an accompanying sound effect. Along with this, we have the dripping dripstone water, which acts similarly, except it produces a higher-pitched sound. The next one is dripping honey. This one also operates similarly; you can’t drip it off dripstone; it just drips out of a beehive. I actually don’t know which update that came from, but it was released with the bees, so that’s that. Its sound is also a bit different. Now we have dripping lava. If I stand under this, you’ll see that we also have dripping lava. Does this one make noise? No, it does not. So there’s a clear difference between the two dripping lavas. This one is the dripping obsidian tear, which comes from crying obsidian. As you can see, it takes a lot longer than the others, but it still creates that little particle effect. Next is dripping water. I’m repeating myself, but they’re all actually very different. This one has no sound effect, while the others do. The next one is just an effect; as you can see, it has a color effect to it. Obviously, if you add speed to it, which I’ll explain in another video linked in the description, it can change color with effects similar to potion effects. The next particle is the elder guardian. I have it on impulse because when you repeat it, it looks trippy. The weird thing about this particle is that it’s attached to your vision, so if I move around, it stays with you, which can ruin your view. That’s the elder guardian. Next is electric sparks. If I go here, you can see that this is what happens when lightning strikes an end rod; it emits this little particle effect. The next one is the enchantment table, which shows the enchantment effect. I seem to have messed something up with that, so we’ll move on to the next one. Next, we have the enchanted hit. This shows what happens when you hit someone or a mob with an enchanted sword. This particle is one of my favorites just because of the colors—it looks really cool. The next one is the end rod, and this is also one of my favorites. It looks amazing when you speed it up because of the pattern it creates. Next is the entity effect, which is similar to the potion effect but attached to a mob. It changes color depending on the status of the mob, and you can also change this with speed. Now, a quick warning before we get to the next ones: these are flashy. If you don’t like flashy lights, you might want to skip this part. Here, we have the explosion. As you can see, it creates an explosion particle, which is really cool but quite flashy. The next one is called explosion emitter. If you have it on repeat, it emits an explosion effect, likely coming from TNT, and it creates a massive particle show. Moving on to the ambient entity effect again, this is like the potion effect. What I really like about this one is that it transitions from a transparent color to a less transparent color, which looks really cool. Next is instant effect, which I previously mentioned. Oh wait, is that an instant effect? I don’t see it clearly. Interesting; I’ve never seen that before. If you know where you’ve seen it, please comment in the description. Next is falling dripstone lava. We’re returning to dripstones. The reason they’re somewhat out of order is because I did them in alphabetical order to make it easier for you. So, we also have falling dripstone water, falling honey, falling lava, falling nectar—here are all the falling particles, as they all start with an ‘f.’ Next, we have falling obsidian tear and falling spore blossom, which was added in the caves and cliffs update. This comes from one of those flower things. You have to place them on the roof, and they spawn these weird particle effects. They’re cool but also quite interesting. Next is the firework, which obviously comes from a firework when you launch it. The fishing particles are next; this one’s quite cool as well, though it’s not particularly creative. It looks like a flickering particle effect when you’re fishing. The next particle is flame. I find this one to be quite cool due to how it looks. Further down, we have another flashing effect called flash. If you use this particle, be warned that you will see a lot of flashing lights. The next one is glow, which comes from a glow squid. This is by far my favorite particle; there’s just something about it that looks really cool. Next is glow squid ink, which comes from a glow squid when you attack it. I think this one is interactive as well in water. The next one is the happy villager, which is the green effect I mentioned before. It lasts longer than the composter particle, but it’s essentially the same. Next is heart, which is the most common one. You’ll probably see this on lots of video thumbnails, including my first particle video. It’s simply the heart particle effect. Next is instant effect again. I feel like we’ve covered that one already. The next is item slime; I won’t go into depth with the item particles, but you can add many different items to it. The next one is snowball, and they all perform the same function. Landing honey is similar to the falling particle effect, as is landing lava and landing obsidian tear. I don’t know what this next one is, but I think it’s from a blaze, as it resembles large smoke coming from one. Now we have lava, which is a cool spitting particle. This one actually does not have a sound effect attached to it, which I found surprising. Mycelium is next, which was also added in the Nether update. It’s actually a block that has no sound. Nautilus is next; I’ve never used one before, so I don’t know what it does. Then we have note, which is one of the popular particles. Right now, it’s green, but the more you change the color, you can see it has many colors, especially if you add speed to it. Next is poof. Is this one interactive? No, it’s not. It’s just a smoke particle effect. The portal is the well-known effect that comes from the portal. The interesting thing about this particle is that it doesn’t start where you would expect. It should start here, but actually begins a block away and then moves towards the center. Next is rain, which creates particles when it rains. Then we have reverse portal, which

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