
Hey everybody, it’s Under My Cap, and welcome back to another video. Today, I’m going to show you literally every single particle in the game Minecraft. As you can see behind me, there are so many! It took me forever to make, but without further ado, let’s get straight into this. Now, please note that all the particles I’m about to show are from Java Edition. If you would like me to do a Bedrock Edition, which is for consoles and tablets, please let me know in the description down below, and I’ll happily make one. The first one we have is the ambient entity effect. As you can see, this is what the basic particle command looks like. The next one is the angry villager, which looks pretty cool. Then we have ash, which was added in the Nether update. This is probably one of my favorites because of how cool it looks. Now, these ones are special. They are bubbles and require water, or else they will pop straight away. As you can see, we’ve got that one. The next one is the bubble column up, which is what you see when you’re using soul sand or magma blocks. Next, we have bubble pop. This one’s pretty obvious because it shows a bubble popping. The reason why they all look a bit glitched is because I’m doing them on repeat just so you can see them more clearly. The campfire cozy smoke is the next one. This one’s really cool; if you add a speed to it, it will float a bit higher. Then we have campfire signal smoke, which is the same but lasts a lot longer. This occurs when you place a hay bale underneath a campfire. We’ll move on to the next one. The cloud particle is really cool because players are able to interact with it. If I step into it, you can see they kind of all float down. It’s hard to demonstrate, but as you can see, when I step into it, you interact with it. The next one is the composter, which is like a green one. I think it looks nicer compared to the positive villager particle command. The next one is the crimson spore, also added in the Nether update. This one’s really cool because it disperses everywhere. This is with no speed edit on it; it’s just the basic command. The next one is the crit. This happens when you hit something, as you can see from the crit particle. It’s a bit basic, but still okay. Next, we have current down. I don’t know why that’s over here, but it’s like the other bubbles, except this one probably needs water in it to go down. Next, we have the damage indicator, which is a visual art effect. This one looks great and goes really fast before slowing down. The next one is the dolphin particle. It doesn’t look like much, and I can’t zoom in on that because I don’t have my mods on, but it looks blue; it’s a slow particle. The next one is dragon breath, which occurs when a dragon breathes onto the ground and you need to scoop it up for potions. Usually, if you add speed to it, it goes everywhere. I just want to keep it in one position so you can see it clearly. The next one is the dripping dripstone lava; it’s a mouthful! This is in the new update. The unique thing about it is that it makes a noise effect. If you listen, you can hear a bubbly kind of noise. This is one of the first particles that has sound attached to it. In addition, we have the dripping dripstone water. That also makes a nice higher-pitched sound as you can see. The next one is dripping honey. This one is similar but doesn’t drip off dripstone; it just drips out of a beehive. I’m not sure which update that’s from, but it came out with the bees, so yeah, that’s that. That noise also sounds a bit different. Next is dripping lava. If I stand on this, you can see we also have dripping lava. Does this one have a noise? No, this one does not have a noise. There’s a clear difference between the two dripping lavas. This one is dripping obsidian tear, which comes from crying obsidian. As you can see, it takes a lot longer than the others and makes that little particle effect as well. The next one is dripping water. I know I’m repeating myself, but they are all very different. As you can see, this one has no sound effect at all, while the other one did. The next one is just effect, and as you can see, it has that color effect. If you add speed to it, which I’ll explain in another video linked in the description, it can change color with the effects, like a potion effect. The next one is the elder guardian. The reason I have it on impulse mode is that when you repeat it, it just looks very mesmerizing. The weird thing about this particle is that it’s attached to your vision. If I move around, it stays on the screen, which can kind of ruin your vision. The next one is electric sparks. If I go here, you can see that this happens when lightning strikes an end rod; it emits this little particle effect. The next one is the enchantment table, which just emits particles. Next is the enchanted hit. This happens when you hit someone or a mob with an enchanted sword. This is also one of my favorites because of the colors; they look really cool. The end rod is next. This is also one of my favorites; it’s really cool when you speed it up, especially because of the pattern it makes. Now we have the entity effect. This is similar to the potion effect, but it’s attached to a mob. It obviously changes color depending on what the mob has, and you can change this as well with speed. Now, a quick warning before we get to the next ones: these are flashy. If you don’t like flashy lights, you may want to skip this part. The first one here is the explosion. It creates an explosion particle, which is really cool, but again, it’s quite flashy. The next one is awful if you have it on repeat, which I currently do. It emits an explosion. I’m guessing this comes from something like TNT, as it’s quite a massive particle. Next is ambient entity effect again. This is somewhat similar to the potion effect. I really like this one because it transitions from a transparent color to a less transparent color, which is really cool. The next one is instant effect. It’s kind of like the potions, but I’ve never seen this specific effect before. If you know what it is, please comment below; I’d like to know. Next is falling dripstone lava, and we are going back to the dripstone. They are somewhat out of order because I did them in alphabetical order for easier viewing. We also have falling dripstone water, falling honey, falling lava, falling nectar, falling obsidian tear, and falling spore blossom. This is one of the new particles added in the Caves and Cliffs update. It comes from one of those flower things; I think you have to place them on the roof, and they spawn these weird particle things. Next is fireworks, which obviously come out of a firework when you launch it. The fishing particles are next; this one looks cool and resembles a flickering particle effect when you’re fishing. Next is flame; this is one of the cooler ones because it looks really interesting. Next, we have flashing. This one’s called flash, and if you use that particle, just be aware that you will see a lot of flashes. The next one is glow, which comes from a glow squid. This is by far my favorite particle; it just looks really cool for some reason. Next is glow squid ink. This one comes from a glow squid when you attack it; it also interacts in the water. The happy villager is next; this is similar to the green one I mentioned earlier. It stays longer than the composter, but it’s essentially the same particle. Next are hearts. This is one of the most common particles, which you’ll probably see on lots of video thumbnails, including my first particle video. Next is instant effect. I think we covered that already. The item slime particles are next. I won’t go into depth with them, but you can add different items to it. I think the next one is snowball. Yes, it is—snowball. And they do the same thing as before. Landing honey is just falling honey, landing lava is just falling lava, and landing obsidian tear is just falling obsidian tear. I don’t know what this is; I think it comes from a blaze because it does go quite high, similar to a blaze. Then we have lava, which is just a cool spitting effect. This one doesn’t have a noise attached to it, which was surprising. Next is mycelium. This was not added in the Nether update, so I apologize for that. I think this is just a block that can be found; I’m not sure how you get it. Nautilus, I’ve never used one, so I don’t know what that does. Next is note. This is also popular; right now it’s green, but the more you change the color, you get different effects. I did add a bit of speed to it, which allows you to see that it has a lot of colors. The next one is poof. This one isn’t interactive; it’s just a smoke particle. The portal particle comes from the dimension portal. What’s interesting about this particle is it doesn’t start where you expect; it actually starts a block away and slowly goes towards the center. Then we have rain. When it rains, it makes this particle. The reverse portal is like the opposite of the regular portal; it starts in the middle. Next are scr
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