Minecraft Particle Command Tutorial (Updated 1.21 + )

Video Tutorial

By UnderMyCap

Key Points Covered In This Video

  • **👾 Basic Command**: Learn how to summon particles using the basic particle command.
  • **📍 Relative Positioning**: Use three tilde (~) symbols to set where the particle spawns in relation to the player.
  • **💨 Customization Options**: Customize particle effects with arguments for spread, speed, and count.
  • **🔄 Speed and Count**: Understand that speed controls how fast particles move, while count determines how many particles spawn.
  • **🔢 Spread Formula**: Note that the spread is calculated mathematically, affecting particle distribution.
  • **⚙️ Modes Explained**: Differentiate between ‘force’ and ‘normal’ modes for particle visibility based on player settings.
  • **🌧️ Using Particles Creatively**: Discover cool uses for particles like creating ambient effects or realistic features, such as a dripping tap.
  • **💫 Trails with Particles**: Learn how to create particle trails around players using the execute command.
  • **✨ Easy Execution**: Understand that using the particle command is simpler than it initially appears.
  • **👍 Like and Subscribe**: The creator encourages viewers to like and subscribe for more similar content.

Video Blog Post

“`html

Minecraft Particle Command Tutorial (Updated 1.21+)

Welcome, everyone! Today, we’re diving into the world of particles in Minecraft, particularly using the particle command in the latest update. If you’ve ever wanted to add some visual flair to your game or customize your Minecraft world with cool effects, this is the guide you need. Let’s explore how you can make the most out of particle commands.

Basic Particle Command

Getting started with particle commands is surprisingly simple. At its core, the command requires two elements: the particle command itself and a name for your chosen particle effect. For example, you can summon an ‘angry villager’ effect using this basic setup. By default, the particle appears at your feet.

If you wish to spawn the particle at a different location, you need to include three additional parameters to define its position. These parameters set a relative position. For instance, using ‘~ ~2 ~’, you can make the particle appear two blocks above your standing point.

Exploring Particle Customizations

The beauty of particle commands lies in their customizability. Let’s delve into various arguments that can alter how particles behave:

  • Delta: This dictates the spread of particles. It comprises three data points: x, y, and z. Remember, these are not coordinates and should be treated as separate values.
  • Speed: Determines how fast a particle moves. A speed of 0 means no movement, while a higher value will increase the velocity.
  • Count: Specifies how many particles spawn per tick.

When you adjust these parameters, you can create unique effects. For example, a delta of ‘1 1 1’ combined with a speed and count setting will produce a fascinating spread of particles.

Understanding Particle Modes

Particles can operate in two modes: Force and Normal.

  • Force: This mode ensures particles are visible to players, regardless of their current settings. Even with particles turned off, forced particles will still render.
  • Normal: Unlike force mode, normal mode respects players’ settings. If particles are switched off, they won’t display on the screen.

These modes offer flexibility depending on the visual effect you desire for players.

Practical Uses of Particle Commands

Now that you’re familiar with the basics, let’s explore some practical applications:

  • Ambient Effects: Particles can simulate environments, like a dripping tap or rainfall. Using a simple command and setting an offset can create realistic ambient effects.
  • Trails: Want particles to follow a player? The execute command allows you to create trails of particles around players. By setting an appropriate delta and speed, you can craft fantastic effects that enhance the user experience.

Final Thoughts and Tips

While particle commands in Minecraft might seem challenging initially, they are incredibly versatile and enrich your gameplay with captivating visuals. Don’t hesitate to experiment with different settings and discover new possibilities.

Who knows? You might even invent your unique particle effects that become a staple in your Minecraft world.

If you’re looking for more detailed guides or have any questions, don’t forget to leave a comment or subscribe for more content. Stay creative and have fun exploring the endless possibilities Minecraft offers!

“`

Video Transcript

Everybody, it’s Under My Cap, and welcome back to another video! Today, I’m going to show you how to use the particle command in the new Minecraft update. So, without further ado, let’s get straight into this. First of all, let’s start with the basic command to summon the particle. You don’t really need many requirements to begin; all you need is the particle command and a name for your particle. For example, if I type “angry villager,” you’ll notice it spawns an angry villager. As you can see, it was spawning at my feet. If we want to spawn it somewhere else, all we have to do is add these three tildes. These create a relative position for where the particle is going to spawn. For example, if I change this squiggly line to two and put another squiggly line here, we’ve got three in total. You’ll notice it will spawn two blocks above where I was standing. I’ll do that again, and you can see that it spawns there for a little bit of time. But honestly, that’s just so lame; I basically want to delete Minecraft and never play it again because we are in the right place! The particle command has many customizations available through individual arguments in the command. To illustrate this, first, let’s give myself a command block so I can explain it easily. I already have one, so I’m going to place it here and open it up. Let’s type in the basic command we learned before: “particle.” Now, we’ll do “flame,” add the tildes to spawn it one block above, and then I’m going to set it to “always active” and “repeat.” Now you can see it’s spawning one block above the command block. With arguments, we can actually change the spread, speed, and count of the particles. Let’s start with “delta.” Delta is the spread, which consists of three individual data points: x, y, and z—similar to coordinates. Please do not mistake these for coordinates; it will not work and will really mess things up. These are not coordinates, even though your particle command will want to autofill them. Once you’ve done this, you can hit “Done.” But wait; nothing is showing up! That’s because once you use these arguments, you have to fill out a few more arguments before you can actually use the command. If we open up the command block, you’ll see “speed” and “count,” which are fairly self-explanatory. Speed basically indicates how fast a particle will be executed. If I set a speed of zero, it will not move at all. But if I set a speed of one, I’ll show you next that it will really speed up. “Count” indicates how many particles will spawn per tick. I want ten because I really want to show this off. To demonstrate spread, I will also set the delta to 1, 1, and 1. Once we hit “Done,” you’ll see the particles spread by 1 by 1 by 1. Now, you’ll notice that it’s not exactly by one block, and that’s because it uses a mathematical formula. I don’t really want to get into it, but basically, there are more particles inside where the particles are spawned, and you can see there are fewer particles on the outside. If you want to fill a full block, you can try something like 0.125. If I do this, you should notice a nice circle. Okay, so I think that is a full block, but you get the idea. If I speed up the particles like this, you’ll notice that the particles go super crazy. With a speed of zero, nothing happens, and if I increase the count much higher than normal—oh gosh, look at that; it makes sense now! The next part of the command is basically the mode. “Force” and “normal” are two separate modes, and although they may not seem very different, they are quite distinct. Basically, “force” will, no matter what, make you see the particles. So let’s slow it down to one. “Force” will make you see the particle even if you have particles turned off. Essentially, it will force the player to see the particles. However, with “normal,” if I go into my settings and turn off particles, you’ll notice they do not display on my screen at all. That’s because “force” ensures the player sees the particles while “normal” does not. If you’re out of ideas on how to use particles, you can create various effects, such as ambient effects like dripping taps. Here, I’ll make one right now to show you how easy it is. As you can see, I’ve created a dripping tap using a command block, and it looks really cool. I just used the basic command and added a little offset. You can also use delta to create a massive ambient area. As you can see here, it’s starting to rain a bit. Of course, you can make the particles more intense, but I just want to demonstrate that you can make little areas look a lot cooler. I’m sure you’ve seen people with trails of particles around their players. I can show you that very quickly using the execute command. I’ll make a newer video on this as well, but I’ll also leave my older one in the description. If you do “execute at e” or “at a” (since we want to do it for all players), then run “particle.” For example, let’s use “totem.” We’ll set the offset to nothing, use a delta of 0.1 for a better look, set speed to zero, count to one, and force it at all players. You’ll notice that I actually have a trailing effect, which is really, really cool! So that’s basically the particle command. Although it looks very difficult, it’s not that complicated. Don’t forget to leave a like if you want to see more content like this, and please subscribe! It really helps me out a lot. I can’t wait to see you in the next video. See ya!

This post has used AI to generate and enhance content

Thank you for reading this post.

If you want to connect with me on other social media platforms, feel free to use the button below. Have an awesome day!

Leave a Comment

Your email address will not be published. Required fields are marked *

Scroll to Top