
Hello, everybody! It’s Under My Cap here, and welcome back to another video. Today, I’m going to show you how to make exploding snowballs, TNT arrows, and exploding TNT eggs. So, without further ado, let’s get straight into this. First, let’s talk about snowballs. Let me just move my setup. Okay, as we saw in the startup clip, I had a video of me throwing a snowball at buildings and destroying them. Now, this is a really simple command when you look at it. It’s basically just the execute command, and you’re executing the summon TNT command at the snowball. So, what we want to do is type in `/execute`. After typing in `/execute`, we want to do `@` and then `@e`, because that’s for entities. We want to be more specific, so we’ll do `type=snowball`. This will execute TNT only at the snowball. If you wanted to execute TNT at every entity, you could just summon a TNT block at every entity. But if, of course, you add an exclamation mark in front of it, it will exclude that item; so it would execute TNT at everyone except for the Minecraft snowball. We don’t want to do that; we want to keep it like this. Now, after doing that, you want to type in `run summon TNT`. What this is going to do is run the summon TNT command at the snowball every game tick. This could lag your computer out; hopefully, it won’t. I don’t recommend summoning the same object you’re throwing because that will just lag out the game. If you throw a snowball and it’s making another snowball, it will make another snowball for that snowball, and it will keep going, lagging out your whole game. So, after doing that, let’s turn the command on and see what happens. Oh, I forgot: you need to turn it on to repeat because if you do it just once, it won’t work the whole time. So, let’s just throw it. Perfect! As you can see, when it hits the ground, it wrecks absolutely everything. If you want this to be a little less powerful, you can set up a tick system, so every time it gets a redstone signal, it will produce one TNT every few seconds. I prefer this way just because it’s not as intense, but I know if you’re the type of person who wants to destroy everything, then I do recommend that. Now, if you want to create a TNT arrow, the same principle applies. You go `/execute`, then `@e`, and instead of snowball, you type in `arrow`. After that, you run `summon TNT`, put that on repeat, and let’s get a bow and arrow. Okay, so when you shoot it, let’s do this from further away. You’ll see that TNT spawns with the arrow at the place where the arrow lands. It doesn’t get destroyed, so it constantly produces TNT, which makes you float around. It’s really interesting! If I drop here in creative mode, you just float. A really cool thing you can do with this is, if you want to fly, with a snowball, you can just shoot a few times, and you can actually go flying into the air. For the egg, I don’t think we need to go through that; it’s just the same command. But let’s say you wanted to make it summon lightning. You do the same command: `/execute`, then `@e`, then replace this with `egg`, and instead of `summon TNT`, you can simply do something like `summon lightning_bolt`. Put that on repeat, turn the lever on, and now if you throw the egg, you’ll see that a whole lightning trail follows. It’s really cool because eggs travel slower through the air. You can also add a sound effect if you’d like. Make it so that as the sound travels through it, that’s really simple. You just replace the summon command with the play sound command. So, now when I throw this, you should hear a whole bunch of anvil noises—don’t do that; it nearly broke my speakers! If you want to go into more depth with these items and have trails full of them, you can actually add particle effects, which I personally prefer just because it looks so cool. I’ll show you that right now. You can go `/execute`, execute at arrows, and then `type=arrow`. After that, you run `particle`. I did this in my last video, so if you want to watch a more in-depth video, the links to those videos are in the description below, as well as my blog post, which goes in-depth step-by-step with particle commands. You can actually copy and paste some of the commands I used in this video into your worlds to give you less work and allow you to have fun. After that, you can input parameters like `0 0 0`, and I actually will do `1` just because that will look really cool. Then you can set speed to `0` and count to `10`. Let’s change that to something that might work, let’s say `totem`. Oops, I forgot to add the `a` at the end because that’s for the players who can see the particles. Let’s throw it again. 3, 2, 1… Boop! As you can see, a particle trail follows, and it’s really cool because let’s say you’re shooting arrows and want to know where they’re going; you can have little particle trails to show you where they are. You can do that with items as well. So yeah, that’s pretty easy! If you liked this video, please leave a like, subscribe, and comment if you want me to do a video on Minecraft or anything else. I love reading your suggestions and comments. If you want to see more, please subscribe. I create a lot of Minecraft content, love to stream games, and, if you’ve seen before, I’ve done unboxings, so those are just a few things I enjoy. Follow my socials; they’re in the description, and visit my website if you want to support me and have all the commands I’ve used in this video as well as in previous videos. Thank you for watching, and I hope to see you in the next video. See ya!
This post has used AI to generate and enhance content