✔️ Make Throwable Items Explode And Have TNT Trails With 1 Simple Command + Item Particle Trails! ✔️

Video Tutorial

By UnderMyCap

Key Points Covered In This Video

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  • 🎮 Overview: Explains how to make throwable items like snowballs and arrows explode using simple commands.
  • 💥 Exploding Snowballs: Uses the execute command to summon TNT at the snowball’s position when thrown.
  • 🚀 Arrow TNT Effects: Demonstrates how arrows can also spawn TNT on impact with similar commands.
  • ⚡ Lightning with Eggs: Shows how eggs can summon lightning using the same command structure for a unique effect.
  • 🎆 Adding Particle Trails: Describes how to add cool particle effects to arrows and items for visual enhancements.
  • 📜 Resources Provided: Mentions links in the description for more tutorials and commands for easy reference.
  • 👍 Community Interaction: Encourages viewers to like, subscribe, and share video suggestions in the comments.
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Video Blog Post

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Make Throwable Items Explode and Have Trails with Simple Commands

Welcome Minecraft enthusiasts! Today, we’re diving into a fascinating aspect of the game that can significantly elevate your gameplay experience—making throwable items explode and have dynamic trails. Imagine hurling snowballs, arrows, or eggs and watching as they explode with a trail of TNT or particles. With a few simple commands, you can achieve this and more in your Minecraft world.

Exploding Snowballs

First up, let’s tackle exploding snowballs. The core command for achieving this is the execute command combined with summoning TNT. To get started, simply type the following command:

/execute at @e[type=snowball] run summon minecraft:tnt ~ ~ ~

This command essentially executes a summon TNT command at the location of the snowball. You’ll need to set the command block to “Repeat” to ensure the effect continues as expected. Be cautious, as summoning large numbers of entities can severely impact your game’s performance.

TNT Arrows

Creating TNT arrows follows a similar path. Instead of targeting snowballs, you’ll focus on arrows using this command:

/execute at @e[type=arrow] run summon minecraft:tnt ~ ~ ~

With the command block set to “Repeat,” each arrow you fire will effectively create a TNT explosion upon contact. This method gives you a powerful tool for both utility and chaotic fun.

Explosive Eggs

If you’re interested in creating explosive eggs, replicating the commands above, but targeting eggs is the way to go. Here’s how you’d set it up:

/execute at @e[type=egg] run summon minecraft:tnt ~ ~ ~

Feel free to modify the effect in interesting ways. For instance, instead of summoning TNT, you might opt for lightning:

/execute at @e[type=egg] run summon minecraft:lightning_bolt ~ ~ ~

This replacement will summon a lightning bolt at the position of the egg, creating an electrifying effect.

Particle Trails

Particle trails add a visual flair and allow you to track projectiles visually. Here’s how you can add them:

/execute at @e[type=arrow] run particle minecraft:totem_of_undying ~ ~ ~ 0 0 0 0.1 10 force @a

This command executes a particle effect, with arrows emitting a trail of particles that resembles the totem of undying. You’ll need to ensure that the particle command is specific to your needs, like density or visibility per player using the “force” option.

Conclusion

Through these straightforward commands, you can dramatically enhance the excitement of your Minecraft world, adding explosive chaos or visual spectacle to suit your style. Whether you prefer the thrill of TNT or the subtle beauty of particle effects, these techniques expand your creative and strategic potential within the game.

For a deeper dive, including advanced command setups, be sure to check out additional resources or community forums dedicated to command blocks and Minecraft scripting. Your creativity is bound only by your imagination and the possibilities offered by these powerful commands.

If you enjoyed this guide and want more Minecraft content or have video suggestions, feel free to express your ideas. Continued support through interactions like shares or comments fuels more exciting exploration within the gaming space. Until next time, happy gaming!

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Video Transcript

Hello, everybody! It’s Under My Cap here, and welcome back to another video. Today, I’m going to show you how to make exploding snowballs, TNT arrows, and exploding TNT eggs. So, without further ado, let’s get straight into this. First, let’s talk about snowballs. Let me just move my setup. Okay, as we saw in the startup clip, I had a video of me throwing a snowball at buildings and destroying them. Now, this is a really simple command when you look at it. It’s basically just the execute command, and you’re executing the summon TNT command at the snowball. So, what we want to do is type in `/execute`. After typing in `/execute`, we want to do `@` and then `@e`, because that’s for entities. We want to be more specific, so we’ll do `type=snowball`. This will execute TNT only at the snowball. If you wanted to execute TNT at every entity, you could just summon a TNT block at every entity. But if, of course, you add an exclamation mark in front of it, it will exclude that item; so it would execute TNT at everyone except for the Minecraft snowball. We don’t want to do that; we want to keep it like this. Now, after doing that, you want to type in `run summon TNT`. What this is going to do is run the summon TNT command at the snowball every game tick. This could lag your computer out; hopefully, it won’t. I don’t recommend summoning the same object you’re throwing because that will just lag out the game. If you throw a snowball and it’s making another snowball, it will make another snowball for that snowball, and it will keep going, lagging out your whole game. So, after doing that, let’s turn the command on and see what happens. Oh, I forgot: you need to turn it on to repeat because if you do it just once, it won’t work the whole time. So, let’s just throw it. Perfect! As you can see, when it hits the ground, it wrecks absolutely everything. If you want this to be a little less powerful, you can set up a tick system, so every time it gets a redstone signal, it will produce one TNT every few seconds. I prefer this way just because it’s not as intense, but I know if you’re the type of person who wants to destroy everything, then I do recommend that. Now, if you want to create a TNT arrow, the same principle applies. You go `/execute`, then `@e`, and instead of snowball, you type in `arrow`. After that, you run `summon TNT`, put that on repeat, and let’s get a bow and arrow. Okay, so when you shoot it, let’s do this from further away. You’ll see that TNT spawns with the arrow at the place where the arrow lands. It doesn’t get destroyed, so it constantly produces TNT, which makes you float around. It’s really interesting! If I drop here in creative mode, you just float. A really cool thing you can do with this is, if you want to fly, with a snowball, you can just shoot a few times, and you can actually go flying into the air. For the egg, I don’t think we need to go through that; it’s just the same command. But let’s say you wanted to make it summon lightning. You do the same command: `/execute`, then `@e`, then replace this with `egg`, and instead of `summon TNT`, you can simply do something like `summon lightning_bolt`. Put that on repeat, turn the lever on, and now if you throw the egg, you’ll see that a whole lightning trail follows. It’s really cool because eggs travel slower through the air. You can also add a sound effect if you’d like. Make it so that as the sound travels through it, that’s really simple. You just replace the summon command with the play sound command. So, now when I throw this, you should hear a whole bunch of anvil noises—don’t do that; it nearly broke my speakers! If you want to go into more depth with these items and have trails full of them, you can actually add particle effects, which I personally prefer just because it looks so cool. I’ll show you that right now. You can go `/execute`, execute at arrows, and then `type=arrow`. After that, you run `particle`. I did this in my last video, so if you want to watch a more in-depth video, the links to those videos are in the description below, as well as my blog post, which goes in-depth step-by-step with particle commands. You can actually copy and paste some of the commands I used in this video into your worlds to give you less work and allow you to have fun. After that, you can input parameters like `0 0 0`, and I actually will do `1` just because that will look really cool. Then you can set speed to `0` and count to `10`. Let’s change that to something that might work, let’s say `totem`. Oops, I forgot to add the `a` at the end because that’s for the players who can see the particles. Let’s throw it again. 3, 2, 1… Boop! As you can see, a particle trail follows, and it’s really cool because let’s say you’re shooting arrows and want to know where they’re going; you can have little particle trails to show you where they are. You can do that with items as well. So yeah, that’s pretty easy! If you liked this video, please leave a like, subscribe, and comment if you want me to do a video on Minecraft or anything else. I love reading your suggestions and comments. If you want to see more, please subscribe. I create a lot of Minecraft content, love to stream games, and, if you’ve seen before, I’ve done unboxings, so those are just a few things I enjoy. Follow my socials; they’re in the description, and visit my website if you want to support me and have all the commands I’ve used in this video as well as in previous videos. Thank you for watching, and I hope to see you in the next video. See ya!

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