How To Use The Replicator In Rec Room Circuit Tutorial
- Enabling Beta Tools 🎮 – You need to turn on beta tools in your room settings to access the replicator feature, and note that once activated, it cannot be turned off.
- Getting the Replicator 🌀 – Use the Maker Pen to search for and select the replicator from the circuits palette, which appears as a purple beam.
- Using the Replicator 💾 – The replicator clones objects placed inside it, controlled through an execution chip that defines what to spawn and where, with options to assign objects to specific players.
- Adding Items to the Replicator 📦 – Objects need to be in separate containers before linking them to the replicator using wires in Maker Pen, allowing for replication of those objects.
- Spawning and Glitches 🚧 – You can spawn replicated objects at specific positions, but there may be glitches where objects duplicate or disintegrate, which is common during setup.
How to Use the Replicator in Rec Room: A Simple Circuit Tutorial
Welcome to my latest tutorial! Today, we’ll dive into the exciting world of Rec Room and explore how to use the replicator. This tool is perfect for creators looking to enhance their virtual spaces with cloned objects. Let’s get started!
Getting Started: Enable Beta Tools
Before we unleash the full potential of the replicator, we need to enable beta tools in your Rec Room settings:
- Open your watch and navigate to Settings.
- Go to Main Settings and scroll to the bottom.
- Find and toggle the Allow Creative Tools Beta Content option. Once enabled, it cannot be turned off, so proceed with caution!
Using the Maker Pen: Locate the Replicator
With the beta tools active, it’s time to head outside (virtually) and grab your Maker Pen. Follow these steps:
- Search for “replicator” using the Maker Pen’s search function.
- Navigate to the Pallet, then to Circuits, and select “replicator.”
- You’ll see a purple beam—this is the replicator! Close the search menu to reveal the small, glowing object.
The Replicator and Its Chip
The replicator comes with a chip, which is the brain behind the operation. Here’s how to use it:
- Click on the execution chip to spawn an object. The default spawning position is set to coordinates (0,0,0,0).
- Adjust the orientation to change the rotation of the object.
- Assign the object to a specific player, making it interactable only by that user.
Placing Items Inside the Replicator
The replicator is similar to a container. To clone an object, follow these simple steps:
- Spawn the object you wish to clone, such as a cat.
- Ensure the object is within its own container.
- Use the Maker Pen’s wire function (Y button) to connect the object to the replicator.
- The object will snap to the replicator, indicating it’s ready to be cloned.
Cloning and Spawning Objects
Now let’s clone your object:
- Drag the object’s ID to the position chip to create a “Get Position” chip.
- Link the position output to the orientation input.
- Click “Spawn Next Object” to generate a clone in the original’s position.
- Repeat as needed to spawn more copies.
Note: Dropping the Maker Pen will make the original item inside the replicator disappear, as expected.
Conclusion: Get Creative with the Replicator!
The replicator is an awesome tool for anyone looking to add more interactivity to their Rec Room spaces. From creating multitude of objects to integrating complex circuits, its applications are endless. If you found this tutorial helpful, don’t forget to like and subscribe for more exciting content. Happy creating!
Hey everybody, it’s Under My Cap, and welcome back to another video. Today, I’m going to show you how to use the replicator inside Rec Room. As you can see behind me, I have these awesome vending machines. If I click on them, you’ll notice an item spawns in. These items are completely replicated—they’re not real items. You could say they are just replicas. You can return the items, and I’ll show you how to do that as well. Now, let’s get straight into it. The first thing to note is that you need to enable beta tools inside your room. To do that, go to your watch, click on Settings, then Main Settings, and scroll all the way down. You’ll see a toggle called “Allow Creative Tools Beta Content.” Turn that on. Once you enable this, it cannot be turned off, so please be aware. That’s how you get access to the replicator. Let’s go outside for this part. Pull out your Maker Pen. Using the Maker Pen, search for “replicator” to get started. Please ignore what’s happening behind me; that’s just the room I’m in. Navigate to the Pallet, then to Circuits, and search for “replicator.” A replicator appears as a purple beam. Click on that to get it. After selecting it, close the search menu on your Maker Pen. You’ll see a small purple glowing object—that’s the replicator. Whatever shapes you connect to this replicator can be cloned inside the room. When you spawn in a replicator, a chip also appears. This chip represents the main brains of how the replicator works. If you click on the execution chip, you can spawn an object. This means you clone whatever is on this plate into the world. You can specify the position where the replicated object will spawn, with default coordinates at 0000. You can also set the orientation, although it doesn’t do much—it just changes how the object is rotated. There is an option to assign the object to a specific player, which is useful because it makes the object interactable only by that player. The player assignment allows you to restrict interactions to a particular user. Now, how do you put an item inside the replicator? In rooms, we have something called containers. Think of the replicator as a container. Let me spawn one of my creations, a cat. To replicate this cat across the room, the object must be inside its own container. Once the cat is inside a container, open your Maker Pen and click the wire button (Y), the second purple button next to Configure. Click on the cat and drag it to the replicator. The cat will snap to the replicator, indicating it’s inside. To keep things simple, I will spawn a replicated cat at the current location of the original cat. Use the object ID (the small identifier at the top) to drag it to the position chip, which creates a “Get Position” chip. This chip captures the position of the replicator, which is useful for spawning copies in the same spot. Then, drag the position output to the orientation input—be careful not to accidentally create extraneous chips. When you click “Spawn Next Object,” a new cat will spawn inside the original one. Sometimes, it may glitch a little—for example, spawning another cat inside the original. If you drop your Maker Pen, the original item inside the replicator disappears, which is expected. Repeating the process, clicking “Spawn Next Object” again creates another clone. You can spawn multiple copies this way. Since they work inside containers, you can also containerize circuits within them, making them still interactive with interaction volumes and similar tools. This is a very brief overview of how to use the replicator. It can be used for many purposes in your rooms. If you found this video helpful, please leave a like and subscribe. I look forward to seeing you in the next video!
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