
Let’s try to keep this tutorial interesting. Today, I’m going to be showing you how to use the particle command in Minecraft. The most basic way to run the particle command is by typing `/particle` and then the name of the particle you like. For example, let’s do “heart,” and as you’ll notice, it spawns right at the bottom of my feet. Thanks so much for watching this video! If you enjoyed it, please leave a like. And hang on, is there another part of the command? It turns out that the particle command has a lot more components than I initially thought, so let’s dive straight into this. We’ll type in our particle command. Let’s use `/particle soul_fire_flame`. Once we type this in, you’ll notice that we have additional numbers that pop up, which allow us to set the coordinates for where we want the particle to spawn in our world. If you want to use a relative position, you can use tildes, which are those squiggly lines (~). They indicate a relative position for where you want to place the particle. For example, if I type `~ ~10 ~` with the command block, the particle will go 10 blocks up from the position of the command block. Let’s say I want to make it a little easier; for instance, if I want it closer to the block, I could do `~2 ~1 ~`, and you’ll notice that it will appear two blocks up and one across. That’s really cool! Oh my gosh, there’s another part! Yes, that’s right; there is another part to this command. If you want to define the area covered by the particles, you can type in your delta values. Delta works a bit like the relative position I mentioned earlier, except it defines the area that the particles cover. It will make more sense when I explain it. Let’s use `3 3 3`. It is also noted that you have to complete the next two parts of the command, so I’m just going to input `0` and `1` for now, and I’ll explain those a bit later. We’ll set the type to “normal,” and you’ll notice that the particles are actually spreading out wider, covering a larger area in the world. As you can see, this is already making the area seem much cooler, providing a lot more atmosphere. Going back to the command block areas I previously skipped is quite important. If you want to change the speed of the particles, you can simply put in a number. For example, if I set it to `1`, all these particles will start moving a little bit erratically. I’m going to change that back to `0`. The next parameter we can set is the count, which determines how many particles will spawn per tick. Let’s set that to `100`. Oh my gosh, okay, that’s a bit too much! Let’s change that back to `1` so you can see all the particles. There is a word at the very end of this command that sets the visibility of the particles. If you can’t run Minecraft with lots of particles, that’s fine; you can simply set it to “normal.” If you want to ensure that these particles are visible to every single player in the world, you’d set this to “force,” but be warned, as it can overload the game. That’s cool, but I really want the particles to follow me! To make the particles follow you, there is a more complex step, but I’ll put the command in the description. We want to start with `execute at [your name] run particle…`. Let’s set this to `0 0`, so we have a sort of trail, and we’re going to set the last two parameters to `0` or `none` and `none`. You’ll notice that we have particles following us, which is super simple to achieve! We can change the particles to whatever we want. For example, if we want hearts, we can do that. From what I’ve shown you in this tutorial, you can customize any part of the particle command to suit your needs for how you want it to follow you. So if we want a huge line of hearts, you can see that the hearts will follow me in a vertical line. Now that’s about it! If you enjoyed the video and want a more advanced tutorial, don’t forget to leave a like, subscribe, and comment if you’d like to see more of these types of videos. I can’t wait to see you in the next video! See ya!
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