How To Use The Move & Rotate Tool | Rec Room Maker Pen Tutorial ✅

Video Tutorial

By UnderMyCap

Key Points Covered In This Video

  • Introduction to transform tools: Explains how to use move and rotate tools inside Rec Room Maker Pen to change shapes in your room. 🛠️
  • Using Make Pen and Detaching: Shows how to open the Maker Pen and detach it for better view while editing. 🔧
  • Moving objects: Demonstrates how to select and move items using the move tool and the select tool. 📍
  • World space vs. shape space: Explains the difference between moving in world space (fixed grid) and shape space (relative to shape’s orientation). 🌍
  • Adjusting movement: Shows how to change arrow directions to move objects along X, Y, and Z axes. ↕️
  • Snapping settings: Describes how to turn snapping on/off and adjust snap grid size for precise placement. 🎯
  • Moving shape with snapping: Demonstrates how shape movement is affected by snap settings for accuracy. 🧩
  • Rotating shapes: Explains rotating objects normally, around a pivot point, or in place. 🔄
  • Pivot point rotation: Shows how rotating around the pivot point makes the shape spin around a specific point. ⚙️
  • Rotate in place vs. around pivot: Demonstrates the difference between rotating shapes in place and around a pivot point. 🔁
  • Cloning shapes with rotation: Mentions multiple shapes being rotated together or individually, and hints at cloning in future videos. 👯‍♂️
  • Rotation snapping: Explains how to snap rotations to specific axes for precise rotation. 🎯
  • Conclusion & encouragement: Encourages viewers to like, subscribe, and check out more tutorials and Maker Space events. 👍

Video Blog Post

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Mastering the Move & Rotate Tool in Rec Room: A Maker Pen Tutorial

Welcome to another exciting tutorial! Today, we’re diving into how to effectively use the transform tools in Rec Room with your Maker Pen. Transform tools like the Move and Rotate are essential for modifying shapes in your virtual room. This tutorial will cover the primary tools you’ll need without getting lost in complexity. If you’re new here, consider starting from the beginning of the series. There’s a playlist in the video description that can help guide you through the basics of creating shapes effectively.

Getting Started with the Maker Pen

Firstly, let’s take out the Maker Pen. Once it’s detached and ready, we face our first challenge: Mr. Happy is obscuring the view. Let’s move him out of the way using the Move tool. For objects like Mr. Happy, which consists of multiple shapes, we have to use the Select tool to group all parts together before moving him.

Understanding Move Tool Settings

Once everything is selected, activate the Move tool. An important aspect here is the distinction between world space and direct shape movement. The world space option lets you move shapes along a fixed grid, consistently oriented. In contrast, direct shape movement refers to moving the object based on its orientation. For organized building, world space is usually recommended, but it may vary for different projects.

When moving Mr. Happy, notice the trajectory differs when world space is toggled on or off. This subtlety becomes crucial for precise alignment, so make sure to adjust this setting if necessary. With the Move tool, point and drag along the colored axes (Green for the Y-axis, Blue for the Z-axis, and Red for the X-axis) to reposition Mr. Happy.

Exploring Snapping Settings

The Move tool has snapping settings to align objects precisely or move them smoothly. By default, objects snap to a grid, assisting in clean layouts. If precision requires free movement, turning snapping off allows for gradual positioning. Adjust the position snap slider to refine the snapping increments; a lower value allows finer control, while a higher one increases the snap distance.

Diving into Rotate Tool Settings

The Rotate tool operates similarly to the Move tool but focuses on angular adjustments. The features include rotate around the pivot and rotate in place functionalities:

  • Rotate around the pivot: This option rotates the shape around its original pivot point. If the pivot isn’t apparent, adjusting might be needed, though it’s beyond today’s scope.
  • Rotate in place: This rotates each selected shape independently around its center point, rather than a collective rotation.

Understanding these settings prevents rotational misalignments that can occur when constructing complex structures and can save you from weeks of frustration.

Adjusting Rotation Snap Settings

Rotation snap settings allow precise angular adjustment. By adjusting this slider, you control the angular increment during rotation, whether sticking to a strict axis or rotating freely. This can be vital for symmetrical builds and avoiding unwanted rotations.

Thank you for tuning into this guide on using the Move and Rotate tools in Rec Room! If you found this tutorial helpful, please like the video and consider subscribing. For more content focused on creating in Rec Room, check out the playlist linked in the video description. Join our Maker Space events to engage with fellow creators and share your journey. Happy building, and see you in the next video tutorial!

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Video Transcript

Hey everybody, it’s UnderMyCap, and welcome back to another video. Today, I’m going to be showing you how to use the transform tools inside of Rec Room with your Maker Pen. You can use a whole bunch of tools inside your Maker Pen to transform the way a shape looks in your room. You can use the rotate tool, the move tool, and many more. So today, we’re going to be covering all the main ones. Without further ado, let’s get straight into this! If you’re joining for the first time today, make sure to check the description for a playlist that contains the first video of this series. I highly recommend starting from the beginning because it helps you learn how to create shapes, so let’s get started. I’m going to open up the Maker Pen, and I’m going to detach it so you can see it. However, we’re running into our first problem: Mr. Happy is in the way, so we can’t actually see the screen. We need to move him first so I can show you the rest of the tutorial. To move Mr. Happy, we need to open up our Maker Pen and click on the move button over here. Click on that with your finger or the Maker Pen, and now we’re in move mode. As I showed you in the last video, if you need to move several items, you can use the select tool. Since Mr. Happy consists of multiple shapes—he has eyes, and a circle—we’ll need to use the select tool to select everything on him. Once we’ve selected him, we’ll click on the move tool over here. After clicking this, you’ll notice a few shapes pop up on Mr. Happy. Now, this is a very important part of the video, and I need to make sure to explain this to you before we start moving. There are two ways you can move a shape inside Rec Room: world space and direct shape movement. If I go over here, I’ll show you a closer view. In the top part of this menu, you have a toggle called “World Space.” World Space allows you to move the shape around in the world based on a certain grid; it always stays the same for every shape. When you turn this off, the movement changes according to the shape’s orientation. I recommend building with world space on if you want everything to look neat, but it can be subjective depending on certain situations. Let me demonstrate. As you can see here, if I move Mr. Happy forward with the move tool, grabbing the trigger and pointing it toward the red arrow (if you’re using a computer, just grab it with your mouse), Mr. Happy moves this way with world space turned on. However, when I turn world space off, you’ll notice he moves in a different direction. When I have world space on, you can see the arrows change slightly when I toggle it on and off to demonstrate this. So if you notice that things aren’t lining up, make sure to check that out—world space will definitely affect how you move your shape. Now, let’s move Mr. Happy out of the way. I’m going to simply use the Maker Pen to point it towards the green arrow (the white axis) and move him down. Awesome! Mr. Happy is now out of the way, and I can show you the menu. If we want to move him sideways, we can select the blue arrow, which represents the Z axis. If you want to move the other way, that’s the X axis, represented by the red arrow. Now that we’ve addressed that, I’m going to move him up. We are covering the menu, but I want to talk about the snapping settings now. While moving, you might notice that Mr. Happy snaps to a certain grid. We can turn this snapping off. In my first video, I showed you how to do that. If we turn snapping off at the very top, Mr. Happy will now move smoothly without snapping to a grid. This can be useful if you need precision, but if you do need to snap items together, I highly recommend using the grid. Now, let’s say we want to be more specific with how the shape snaps to the grid. You’ll notice the position snap at the very bottom. If we slide that across, this changes how much the shape will snap to a position on the grid. For instance, when I move this circle up, look at how much that gap is now with the snapping. We can change the way we move the shape by adjusting the snapping. For now, I’ll set it lower to make it easier to move Mr. Happy. The lower it is, the easier it is to move; the higher it is, the more it snaps and the less you can move. Let’s move Mr. Happy out of the way again, and now let’s discuss rotation. Rotating is very similar to moving in that you can rotate the shape in a certain direction. We have a few settings: rotate around pivot and rotate in place. When both of these are off, Mr. Happy will just rotate normally. When we turn on “rotate around pivot,” he will rotate around the pivot point of what you created. I’m not too familiar with pivot points, but you can see that the pivot point is all the way down there. You can actually change the position of the pivot point; however, I won’t be demonstrating that here. Notice when I rotate Mr. Happy now, he rotates around that pivot. If I turn that off and go to “rotate in place,” you can see a difference. I’ll demonstrate this with multiple shapes. Let’s just grab two Mr. Happys next to each other and select them both with the select tool, then move them back. I’ll use world space because it’s easier, and let’s move the camera so you can see the two Mr. Happys. When I use “rotate in place,” notice how they rotate in place. The two Mr. Happys spin around. Now, if we turn off “rotate in place,” they will both rotate together around the central rotation ball. So you can see how they spin together. Understanding the “rotate in place” setting is crucial because it helps when you’re trying to move things. Like the snapping settings, if we scroll down, we have rotation snap, which allows your rotation to snap to an axis. If we turn up our rotation snap while keeping in mind that our snapping is on grid, you’ll see when I rotate, they snap. If I turn snapping off, they will rotate freely without any restrictions. That’s about it for today! If you enjoyed this video and found it helpful, I would appreciate it if you liked the video and subscribed to the channel. It would mean a lot to me. If you want to check out my older or new videos in this series, which teach you how to create more in Rec Room, definitely check the playlist in the description below. Also, if you want to create inside the game, I run Maker Space events which you can find through my profile. Thank you so much for watching, and I can’t wait to see you in the next video! Goodbye!

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