30 MINUTE Rec Room Build Challenge!

Video Tutorial

By UnderMyCap

Key Points Covered In This Video

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  • 🛠️ Build Challenge: The creator attempts to build a hangout room in under 30 minutes, acknowledging their lack of building skills.
  • ⏱️ Timer Start: The timer is set, and they quickly start working on the walls, deleting the default ones to customize.
  • 🔲 Wall Construction: They use a cube to create walls, adjusting for size and experimenting with window placements.
  • 🪟 Adding Windows: The creator adds a window for visibility but faces issues with glass placement under time constraints.
  • 🌳 Creating Environment: Uses tubes to design terrain and environment elements to enhance the room’s appearance.
  • 🌈 Color and Texture: Colors terrain as grass and combines shapes for a more dynamic look, despite some decisions leading to less realistic designs.
  • They create a visual effect of being on an island by adding a lower ocean level using cubes.
  • 🚪 Finishing Touches: Focus shifts to adding furniture, including a table and chairs, to complete the hangout look.
  • ⌛ Time Management: Despite running out of time, they manage to create key features like a table, chairs with no legs, and a cozy area.
  • The room is praised for its outdoor area, even if other aspects like the floor need improvement.
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Video Blog Post

“`html 30-Minute Rec Room Build Challenge

Welcome to the 30-Minute Rec Room Build Challenge!

Hey there, welcome back to another exciting challenge! Today, we’re diving into a thrilling build challenge where the clock is ticking, and we have only 30 minutes to create a cozy hangout room in Rec Room. Though building isn’t my forte, it’s all about learning and having fun.

Ready, Set, Build!

To get started, the first thing we do is set a 30-minute timer. Once the timer starts, there’s no looking back. The main focus initially is on the walls. Out with the default walls, and in with something more customized.

Creating the Perfect Walls

We start with a plain cube and ensure it’s snapped perfectly using a grid. This helps in aligning everything and maintaining precision. Having a proper foundation is crucial, and deleting default walls allows us creative freedom.

Adding a Window

The next step is installing a window, providing that open and airy look to our virtual room. A little issue with the glass not cooperating under time pressure, yet persistence is key. Eventually, a decent window to enjoy a view is in place, adding depth to the indoor space.

Creating a Vibrant Environment

To ensure our hangout room feels lively and appealing, creating an enticing environment is next on the list. By leveraging the create palette, particularly focusing on shapes and tubes, we create varied elements mimicking natural terrain.

Crafting Terrain and Features

Using tubes, we sculpt random, dynamic shapes, resulting in a beautiful terrain. It’s fascinating to observe these shapes coming together, adding random rotations and scaling to enhance realism.

Building a Glass and Ocean Illusion

The room wouldn’t be complete without a surrounding body of water. This acts as a pseudo-ocean, giving our little creation an island vibe. It’s magical what a bit of virtual elbow grease and imagination can conjure up.

Furnishing the Hangout Room

With limited time left, furnishing the room becomes the priority. From tables to chairs, every piece adds to the ambiance and functionality of the hangout zone.

Crafting a Comfortable Table

The tube once again becomes our ally as we craft a futuristic web of a table. It’s incredible to see how simple shapes can morph into intricate furnishing with creativity.

Designer Chairs: Comfort Meets Aesthetics

While the concept of chairs challenges us, experimenting with form and structure leads to some unique seating arrangements. Floating chairs might seem unconventional, but they add an avant-garde touch.

Completing the Look with Final Touches

Racing against time, adding a few finishing touches like mats and bean bags, amplifies the room’s coziness. Every detail counts, transforming the space from simple to sensational.

The Race Against Time

In the last few seconds, tension rises but creativity remains unstoppable. Though some items like tables lack traditional features like legs, the charm of virtual reality is full forgiveness for such creativity. The completed build boasts innovation and ambition.

Wrapping Up the Challenge

This build challenge served as both an exercise and a test of creativity under pressure. While there are always improvements to be made, the 30-minute endeavor proves enjoyable, educational, and satisfies the builder’s spirit. Thanks for joining the challenge!

Join Us Next Time!

If you enjoyed the virtual adventure, don’t forget to stay tuned for more exciting challenges and builds. Your support through likes and subscriptions fuels the journey forward. Until next time, keep building and dreaming big!

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Video Transcript

Hey everybody, it’s UnderMyCap, and welcome back to another video! Today, I’m taking on a challenge where I’m going to try to build a hangout room in under 30 minutes. Now, I’m not great at building, but I realized the other day that I teach people how to build, so maybe I should really learn to build. Let’s open up my timer right now. We’re going to start the timer in 3, 2, 1… and we are starting! So, we’ve got 30 minutes on the clock; we better start building. I think the best thing to do right now is to figure out what we’re going to do with the walls. I’m going to delete the walls because I’m not going to use the default walls. Let’s go to the palette, click on Cube Simple, and head over to our tools tab. I’m going to turn on the grid just to make sure that the cube will snap; I talk about that in my create video. So, let’s go to snapping and start building the walls, I guess. I’ll put a wall right here, and for some reason, I have this glitch on my maker pen. I have no clue why it keeps doing this, but now I have to extend it like this. It’s such a weird glitch; I have no idea. Okay, awesome! Let’s just go all the way out and scale it all the way up to the roof. I’m just using the roof as a little template for now—that’s good enough. We don’t really care about the outside; we honestly do not care about the outside right now. We might want to make it like a glass wall or add some windows, so I’m going to scale this back down to maybe a good height. That looks pretty nice; I think it’s a good height for a starting window. Now, this is the fun part: putting in the glass. Sometimes, glass just doesn’t want to work, and you know what? That’s fine. Under time constraints, I actually don’t know how long I’ve got left for glass. I can’t afford to talk; let’s just put the glass down. I’m going to switch to my POV for this part; we’re going to scale this and nicely extend it all the way to the end over here. This looks kind of ugly, but that’s okay. I just realized this isn’t aligned with the end, so we will have to make sure that we line that up later. Perfect! Let’s scale this all the way up to this wall over here. Okay, so we’ve got a nice little window that lets us see the environment. Now, let’s clone that. We have this nice little wall section, and we’re going to clone it to the other side of the room. Let’s grab the little blue indicator that allows us to clone everything across, snap that to the floor—close enough! Now, we’re going to clone that again, but this time we’re going to clone it to the middle and use the rotate tool to rotate it 90 degrees. You can actually rotate stuff by 90 degrees by simply clicking on those colors. We’re just going to quickly move this across over here, then we’ll move this across as well. I don’t have a lot of time! I’m going to clone that again and drag it down here. If you look around, we have a really nice indoor space now, but we need to add some furniture. I think we might need to add the environment first because I feel like we need something to look around at. To create the environment, we can use tubing to make some really nice shapes, and then just clone them constantly. I’m going to open up the menu so you can see what I’m doing. We’ll go to the create palette, get out of this section, go to shapes all the way down to tubes, head back to tools, and turn off uniform shapes because we want nice, random tubes. We’re also going to turn off snapping; again, we want random tubes. Let’s set the tube radius to a little thicker, 0.8 should be perfect; we’ll set the facets to 10 and turn smoothed tubes on. Now, if we start making random shapes like this, we can create some really nice terrain. I think that’s good enough. Let’s simply color this. We’ll use “Terraver”—that’s a fancy name. We’ll apply carpet, which is quite nice to simulate grass. Let’s recolor this and see what it looks like. That looks pretty decent, I reckon. Let’s scale it up a little bit and add a different variation—so we’ll just create a slightly lighter tube over here—not too random or sharp, and I reckon that’ll do for now. We can now go into the clone tool and start cloning a bunch of these shapes. Amazing! Then we can combine these shapes to create nice terrain. Let me open up the maker pen again. Oh, I forgot; we have to edit back into this. Let’s try to make some nice grassy terrain. That looks really nice! Now, let’s give it a little rotation to make it look a bit more random—perfect! We’ve got a random terrain-looking thing now. I’m just going to copy and paste this a bunch of times. This adds a nice terrain effect. When we scale it up, it creates a really nice grass effect. Now we’re going to move this to the center of the room and scale it up. Look how amazing that is! However, we will run into a problem when we merge this with the floor, but for now, people don’t see outside, so they don’t need to know about this. We can just clone it a couple of times. When I say a couple, I mean we really need to clone it quite a bit. It does look very fake; we’re under time constraints, so that’s completely understandable. Now, it looks shocking! Oh my gosh, it actually looks shocking! Is there a way we can fix this? Hang on… uh-oh, this is not good. We need to move this down; it’s too high up, and this one is also too high. I think if we move these all down, that should be fine. It doesn’t look the best, but you know what? For 30 minutes, it’s going to be good. Oh, wait, did I delete the windows? I think I deleted the windows! Okay, well that’s fine. We’ll put the windows back. That looks okay for now; actually, not too good. What we’re going to do to get rid of the gap or void underneath us is make a little ocean. We can create this as a little island. Let’s go back to the menu, go to grid, and get this up on snapping. Set this to a really thin cube. If we do that, we should be able to scale it like nuts. Look at that—that’s a thick box! Oh hang on, you know what? Honestly, this looks okay; it kind of looks like we’re on an island with water. I’m happy with that; I’m really happy. Oh God, I’m not happy with that, though! Let’s move that down. I might as well check the time… 15 minutes left! We’ve got 15 minutes; okay, that’s okay! We’ve got the outdoor area, the glass… sort of; we have the glass. We’ll move this all the way over here. It doesn’t want to cooperate with me. Come on! I don’t think it’s going to snap; that’s okay. We’ll just have to deal with that for now. If that’s the only issue we have with the room, that’s completely fine. We also don’t have a roof, which is a little concerning. Everything’s off-centered, but that is okay for now; no one’s really going to notice that. Let’s do the floor quickly. I’m going to lay down a really basic floor; we’ll just put a square down like this—perfect! We’ve got the roof; the roof has lighting in it, which is really useful. What I’m going to do is keep the roof but put a little box on it. I’m just going to clone that onto the roof, and that actually looks quite nice! We’ll color the roof a nice painted wall. No, that looks really nice, actually! Okay, let’s just go with walls since we don’t have a lot of time left—like this. Perfect! Now we need to add some furniture. How much time do we have? I think we have 11-12 minutes left. Okay, 12 minutes to add some furniture! Now that we’ve got this sorted, it’s time to build some furniture for the room. We’re going to need a table, of course. Let’s use the tube; that’s going to be easier for this situation, I reckon. We’ll go to uniform shapes, change the tube facets to four, turn smooth tubes off, and confirm uniform is set. Let’s draw a nice little rectangle like this. Oh wait, I did it wrong; it should be 0.1. That’s fine! Let’s rotate it—just making sure you can see what I’m doing. Come on, let me rotate you! We don’t have a lot of time! Come on, just work with me. Perfect! Let’s scale this up. We’ve got a nice little bench top, I guess. What we can do is make it a fancy bench top. If we edit this tube, we can insert a point between these two points on the bench. Let’s do another point as well between these two blue points. I hope you can see the points I’m inserting—there’s one here and another nice point right here. Now, this is the cool part! We

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